最好先拿小号做试验
打开《完美世界》国际版的文件夹 进入element/userdata/character character70 男MM character71 女MM character60 男MG character61 女MG character40 SS character31 YJ character11 女FS character10 男FS character00 男WX character01 女WX 把你喜欢的代码复制进去就好了,下面提供一个代码做参考
下面是举例
[3Parts] =================================== scaleUp = 136 该区域可能是人物形象初始数据 scaleMiddle = 128 scaleDown = 118 也可能是限定值 [BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50 [Face]==============脸 scaleFaceH = 123 scaleFaceV = 133 ======(HV数值确定脸的大小) idFaceTex = 5 ====(脸代码) [Faling]=======(不清楚是什么) idFalingSkin = 434 idFalingTex = 436 [Forehead]=============额 offsetForeheadH = 137 offsetForeheadV = 128 offsetForeheadZ = 128 ====(HVZ数值确定额的位置) rotateForehead = 128 scaleForehead = 128 ======(额的大小) [YokeBone]=========颧 offsetYokeBoneH = 128 offsetYokeBoneV = 131 offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置) rotateYokeBone = 128 scaleYokeBone = 128 ====(颧的大小) [Cheek]===========颊 offsetCheekH = 126 offsetCheekV = 123 offsetCheekZ = 124 ====(HVZ数值确定颊的位置) scaleCheek = 126 ====(颊的大小) [Chain]========链 offsetChainV = 124 offsetChainZ = 128 ===(VZ数值确定链的位置) rotateChain = 128 scaleChainH = 64 =====(链的大小) [Jaw]=========颚 offsetJawH = 144 offsetJawV = 136 offsetJawZ = 128 ====(HVZ数值确定颚的位置) scaleJawSpecial = 128 scaleJawH = 104 ====(额的宽度) scaleJawV = 126 ====(颚的长度) [Eye] ===========眼睛 idEyeBaseTex = 257 ===(眼睛代码) idEyeHighTex = 569 ====(眼皮代码) idEyeBallTex = 9 ====(眼球代码) idEyeShape = 36 ===(眼睛代码) scaleEyeH = 108 scaleEyeV = 2200 ===(HV数值决定眼睛大小) rotateEye = 85 ====(眼睛) offsetEyeH = 0 offsetEyeV = 0 offseteyeZ = 0 =====(HVZ决定眼睛位置) scaleEyeBall = 0 scaleEyeH2 = 0 ===(是否开取单双眼睛修改) 0为不开区 1为开区单 2为开区双 scaleEyeV2 = 0 rotateEye2 = 0 offsetEyeH2 = 0 offsetEyeV2 = 0 offseteyeZ2 = 0 scaleEyeBall2 = 0 [Brow]===========眉毛 idBrowTex = 7 ===(眉毛代码) idBrowShape = 0 scaleBrowH = 0 ===(眉毛粗细) scaleBrowV = 0 ====(眉毛粗细) rotateBrow = 0 ====(眉毛幅度) offsetBrowH = 0 offsetBrowV = 0 offsetBrowZ = 0 ====(HVZ数值确定眉毛位置) scaleBrowH2 = 0 (是否开取单双眉毛修改) (0为不开取 1为开取单 2为开取双) scaleBrowV2 = 0 rotateBrow2 = 0 offsetBrowH2 = 0 offsetBrowV2 = 0 offsetBrowZ2 = 0 [Nose] ===========鼻子 idNoseTex = 2 ====(鼻子代码) idNoseTipShape = 16 ===(鼻子形状代码) scaleNoseTipH = 133 scaleNoseTipV = 149 scaleNoseTipZ = 128 (HVZ数值确定鼻子大小) offsetNoseTipV = 135 ===(鼻子位置) idNoseBridgeShape = 15 ==(鼻梁代码) scaleBridgeTipH = 128 ==(鼻梁大小) offsetBridgeTipZ = 76 ===(鼻梁位置) [Mouth]] ===========嘴巴 idMouthUpLipLine = 89 ===(上唇代码) idMouthMidLipLine = 86===(嘴缝代码) idMouthDownLipLine =0 ====(下唇代码) thickUpLip = 10 ===(上唇厚度) thickDownLip = 0 ===(下唇厚度) scaleMouthH = 0 =====(嘴巴大小) offsetMouthV = 10 ====(唇位置) offsetMOuthZ = 0 ====(唇位置) idMouthTex = 0 ===(嘴巴代码) offsetCornerOfMouthSpecial = 10 =====嘴巴左右翘 scaleMouthH2 = 74 ====(嘴巴位置) offsetCornerOfMouthSpecial2 = 0 ====嘴巴左右翘 [Ear] ==================耳朵 idEarShape = 22 ===(耳朵形状代码) scaleEar = 125 ===(耳朵大小) offsetEarV = 147 ===(耳朵位置) [Hair] =============头发 idHairModel = 279 ===== 发型,一会我会把头发的代码弄出来, idHairTex = 424 ====发型纹理代码 [Moustache]===========胡子 idMoustacheTex = 0 ===(xxx胡子代码) idMoustacheSkin = 0 ===(xxx胡子代码) idGoateeTex = 0 =====(xxx胡子代码) 代码0为无胡子 [Color]============颜色 colorHair = -789517 ==== (头发颜色) colorFace = -2 =====(脸部颜色) colorEye = -15724528 =====(眼睛颜色) colorBrow = -2868152 ======(眉毛颜色) colorMouth = -2866372 ======(嘴巴颜色) colorEyeBall = -15592686 ===(眼球颜色) colorMoustache = -1 =====(胡子颜色 [Body]==========身体 bodyID = 0 ====(身体特征代码) colorBody = -2 ====身体颜色(肤色) headScale = 121 ====(头的大小) upScale = 110 waistScale = 100 ====(腰围) armWidth = 110 ====(手臂大小) legWidth = 110 =====(脚部大小) breastScale = 100 ====(胸部大小)
注意:人物的具体数值是
各部位大小的极值有一点差别,搜索的时候要注意:
头部大小上肢健壮度上肢围度下肢围度:左端(最小值)110 右端(最大值)146
腰部围度胸部围度:左端(最小值)100 右端(最大值)146
修改后服务器可以辨认或允许修改到的范围是0-255,
0的时候就是最小,255尺寸最大,
如果你修改到大于255或小于0的数值,结果是和255或0一样的。
如果要瘦身
瘦身办法 衔接
金山版: /viewthread.php?tid=795220&extra=page%3D1%26amp%3Bfilter%3Ddigest
代码的话自己可以找的,完美论坛很多
这里提供一个,最好先拿小号做试验。
[3Parts] scaleUp = 124 scaleMiddle = 114 scaleDown = 98 [BlendFace] idFaceShape1 = 62 idFaceShape2 = 62 blendFaceShape = 50 [Face] scaleFaceH = 107 scaleFaceV = 136 idFaceTex = 44 [Faling] idFalingSkin = 433 idFalingTex = 437 [Forehead] offsetForeheadH = 121 offsetForeheadV = 155 offsetForeheadZ = 134 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 105 offsetYokeBoneV = 113 offsetYokeBoneZ = 102 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 123 offsetCheekV = 128 offsetCheekZ = 118 scaleCheek = 128 [Chain] offsetChainV = 128 offsetChainZ = 94 rotateChain = 128 scaleChainH = 75 [Jaw] offsetJawH = 192 offsetJawV = 128 offsetJawZ = 128 scaleJawSpecial = 115 scaleJawH = 128 scaleJawV = 128 [Eye] idEyeBaseTex = 50 idEyeHighTex = 49 idEyeBallTex = 48 idEyeShape = 72 scaleEyeH = 161 scaleEyeV = 213 rotateEye = 127 offsetEyeH = 132 offsetEyeV = 129 offseteyeZ = 128 scaleEyeBall = 192 scaleEyeH2 = 161 scaleEyeV2 = 213 rotateEye2 = 127 offsetEyeH2 = 132 offsetEyeV2 = 129 offseteyeZ2 = 128 scaleEyeBall2 = 192 [Brow] idBrowTex = 46 idBrowShape = 355 scaleBrowH = 96 scaleBrowV = 64 rotateBrow = 97 offsetBrowH = 167 offsetBrowV = 155 offsetBrowZ = 128 scaleBrowH2 = 96 scaleBrowV2 = 64 rotateBrow2 = 97 offsetBrowH2 = 167 offsetBrowV2 = 155 offsetBrowZ2 = 128 [Nose] idNoseTex = 41 idNoseTipShape = 58 scaleNoseTipH = 100 scaleNoseTipV = 124 scaleNoseTipZ = 140 offsetNoseTipV = 153 idNoseBridgeShape = 57 scaleBridgeTipH = 128 offsetBridgeTipZ = 90 [Mouth] idMouthUpLipLine = 80 idMouthMidLipLine = 77 idMouthDownLipLine = 83 thickUpLip = 120 thickDownLip = 101 scaleMouthH = 50 offsetMouthV = 142 offsetMOuthZ = 128 idMouthTex = 52 offsetCornerOfMouthSpecial = 126 scaleMouthH2 = 50 offsetCornerOfMouthSpecial2 = 126 [Ear] idEarShape = 59 scaleEar = 137 offsetEarV = 128 [Hair] idHairModel = 197 idHairTex = 313 [Moustache] idMoustacheTex = 204 idMoustacheSkin = 186 idGoateeTex = 596 [Color] colorHair = -986895 colorFace = -264199 colorEye = -2829100 colorBrow = -10597060 colorMouth = -1990006 colorEyeBall = -12290750 colorMoustache = -1 [Body] bodyID = 0 colorBody = -264199 headScale = 117 upScale = 90 waistScale = 95 armWidth = 90 legWidth = 90 breastScale = 100
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