CS347–IntroductiontoArtificialIntelligenceDr.
DanielTauritz(Dr.
T)DepartmentofComputerSciencetauritzd@mst.
eduhttp://web.
mst.
edu/~tauritzd/CS347coursewebsite:http://web.
mst.
edu/~tauritzd/courses/cs347/WhatisAISystemsthat…actlikehumans(TuringTest)thinklikehumansthinkrationallyactrationallyPlayUltimatumGameKeyhistoricaleventsforAI4thcenturyBCAristotlepropositionallogic1600'sDescartesmind-bodyconnection1805FirstprogrammablemachineMid1800'sCharlesBabbage's"differenceengine"&"analyticalengine"LadyLovelace'sObjection1847GeorgeBoolepropositionallogic1879GottlobFregepredicatelogicKeyhistoricaleventsforAI1931KurtGodel:IncompletenessTheoremInanylanguageexpressiveenoughtodescribenaturalnumberproperties,thereareundecidable(incomputable)truestatements1943McCulloch&Pitts:NeuralComputation1956Term"AI"coined1976Newell&Simon's"PhysicalSymbolSystemHypothesis"Aphysicalsymbolsystemhasthenecessaryandsufficientmeansforgeneralintelligentaction.
HowdifficultisittoachieveAIThreeSistersPuzzleRationalAgentsEnvironmentSensors(percepts)Actuators(actions)AgentFunctionAgentProgramPerformanceMeasuresRationalBehaviorDependson:Agent'sperformancemeasureAgent'spriorknowledgePossibleperceptsandactionsAgent'sperceptsequenceRationalAgentDefinition"Foreachpossibleperceptsequence,arationalagentselectsanactionthatisexpectedtomaximizeitsperformancemeasure,giventheevidenceprovidedbytheperceptsequenceandanypriorknowledgetheagenthas.
"TaskEnvironmentsPEASdescription&properties:Fully/PartiallyObservableDeterministic,Stochastic,StrategicEpisodic,SequentialStatic,Dynamic,Semi-dynamicDiscrete,ContinuousSingleagent,MultiagentCompetitive,CooperativeProblem-solvingagentsAdefinition:Problem-solvingagentsaregoalbasedagentsthatdecidewhattodobasedonanactionsequenceleadingtoagoalstate.
Problem-solvingstepsProblem-formulation(actions&states)Goal-formulation(states)Search(actionsequences)ExecutesolutionWell-definedproblemsInitialstateActionsetTransitionmodel:RESULT(s,a)GoaltestPathcostSolution/optimalsolutionExampleproblemsVacuumworldTic-tac-toe8-puzzle8-queensproblemSearchtreesRootcorrespondswithinitialstateVacuumstatespacevs.
searchtreeSearchalgorithmsiteratethroughgoaltestingandexpandingastateuntilgoalfoundOrderofstateexpansioniscritical!
Searchnodedatastructuren.
STATEn.
PARENT-NODEn.
ACTIONn.
PATH-COSTStatesareNOTsearchnodes!
FrontierFrontier=SetofleafnodesImplementedasaqueuewithops:EMPTY(queue)POP(queue)INSERT(element,queue)Queuetypes:FIFO,LIFO(stack),andpriorityqueueProblem-solvingperformanceCompletenessOptimalityTimecomplexitySpacecomplexityComplexityinAIb–branchingfactord–depthofshallowestgoalnodem–maxpathlengthinstatespaceTimecomplexity:#generatednodesSpacecomplexity:max#nodesstoredSearchcost:time+spacecomplexityTotalcost:search+pathcostTreeSearchBreadthFirstTreeSearch(BFTS)UniformCostTreeSearch(UCTS)Depth-FirstTreeSearch(DFTS)Depth-LimitedTreeSearch(DLTS)Iterative-DeepeningDepth-FirstTreeSearch(ID-DFTS)Examplestatespace#1BreadthFirstTreeSearch(BFTS)Frontier:FIFOqueueComplete:ifbanddarefiniteOptimal:ifpath-costisnon-decreasingfunctionofdepthTimecomplexity:O(b^d)Spacecomplexity:O(b^d)UniformCostTreeSearch(UCTS)Frontier:priorityqueueorderedbyg(n)DepthFirstTreeSearch(DFTS)Frontier:LIFOqueue(a.
k.
a.
stack)Complete:noOptimal:noTimecomplexity:O(bm)Spacecomplexity:O(bm)BacktrackingversionofDFTShasaspacecomplexityof:O(m)Depth-LimitedTreeSearch(DLTS)Frontier:LIFOqueue(a.
k.
a.
stack)Complete:notwhenl=βPruneiffail-lowforMin-playerPruneiffail-highforMax-playerDLMw/Alpha-BetaPruningTimeComplexityWorst-case:O(bd)Best-case:O(bd/2)[Knuth&Moore,1975]Average-case:O(b3d/4)MoveOrderingHeuristicsKnowledgebasedKillerMove:thelastmoveatagivendepththatcausedAB-pruningorhadbestminimaxvalueHistoryTableExamplegametreeExamplegametreeSearchDepthHeuristicsTimebased/StatebasedHorizonEffect:thephenomenonofdecidingonanon-optimalprincipalvariantbecauseanultimatelyunavoidabledamagingmoveseemstobeavoidedbyblockingittillpassedthesearchdepthSingularExtensions/QuiescenceSearchTimePerMoveConstantPercentageofremainingtimeStatedependentHybridQuiescenceSearchWhensearchdepthreached,computequiescencestateevaluationheuristicIfstatequiescent,thenproceedasusual;otherwiseincreasesearchdepthifquiescencesearchdepthnotyetreachedCallformat:QSDLM(root,depth,QSdepth),QSABDLM(root,depth,QSdepth,α,β),etc.
QSgametreeEx.
1QSgametreeEx.
2ForwardpruningBeamSearch(nbestmoves)ProbCut(forwardpruningversionofalpha-betapruning)TranspositionTables(1)HashtableofpreviouslycalculatedstateevaluationheuristicvaluesSpeedupisparticularlyhugeforiterativedeepeningsearchalgorithms!
GoodforchessbecauseoftenrepeatedstatesinsamesearchTranspositionTables(2)Datastructure:HashtableindexedbypositionElement:StateevaluationheuristicvalueSearchdepthofstoredvalueHashkeyofposition(toeliminatecollisions)(optional)BestmovefrompositionTranspositionTables(3)ZobristhashkeyGenerate3d-arrayofrandom64-bitnumbers(piecetype,locationandcolor)Startwitha64-bithashkeyinitializedto0Loopthroughcurrentposition,XOR'inghashkeywithZobristvalueofeachpiecefound(note:onceakeyhasbeenfound,useanincrementalapporachthatXOR'sthe"from"locationandthe"to"locationtomoveapiece)MTD(f)MTDf(root,guess,depth){lower=-∞;upper=∞;do{beta=guess+(guess==lower);guess=ABMaxV(root,depth,beta-1,beta);if(guessExtendedFutilityPruningRazoringState-SpaceSearchComplete-stateformulationObjectivefunctionGlobaloptimaLocaloptima(don'tusetextbook'sdefinition!
)Ridges,plateaus,andshouldersRandomsearchandlocalsearchSteepest-AscentHill-ClimbingGreedyAlgorithm-makeslocallyoptimalchoicesExample8queensproblemhas88≈17MstatesSAHCfindsglobaloptimumfor14%ofinstancesinonaverage4steps(3stepswhenstuck)SAHCw/upto100consecutivesidewaysmoves,findsglobaloptimumfor94%ofinstancesinonaverage21steps(64stepswhenstuck)StochasticHill-ClimbingChoosesatrandomfromamonguphillmovesProbabilityofselectioncanvarywiththesteepnessoftheuphillmoveOnaverageslowerconvergence,butalsolesschanceofprematureconvergenceMoreLocalSearchAlgorithmsFirst-choicehill-climbingRandom-restarthill-climbingSimulatedAnnealingPopulationBasedLocalSearchDeterministiclocalbeamsearchStochasticlocalbeamsearchEvolutionaryAlgorithmsParticleSwarmOptimizationAntColonyOptimizationParticleSwarmOptimizationPSOisastochasticpopulation-basedoptimizationtechniquewhichassignsvelocitiestopopulationmembersencodingtrialsolutionsPSOupdaterules:PSOdemo:http://www.
borgelt.
net//psopt.
htmlAntColonyOptimizationPopulationbasedPheromonetrailandstigmergeticcommunicationShortestpathsearchingStochasticmovesOnlineSearchOfflinesearchvs.
onlinesearchInterleavingcomputation&actionExplorationproblems,safelyexplorableAgentshaveaccessto:ACTIONS(s)c(s,a,s')GOAL-TEST(s)OnlineSearchOptimalityCR–CompetitiveRatioTAPC–TotalActualPathCostC*-OptimalPathCostBestcase:CR=1Worstcase:CR=∞OnlineSearchAlgorithmsOnline-DFS-AgentRandomWalkLearningReal-TimeA*(LRTA*)OnlineSearchExampleGraph1OnlineSearchExampleGraph2OnlineSearchExampleGraph3AIcoursesatS&TCS345ComputationalRoboticManipulation(SP2012)CS347IntroductiontoArtificialIntelligence(SP2012)CS348EvolutionaryComputing(FS2011)CS434DataMining&KnowledgeDiscovery(FS2011)CS447AdvancedTopicsinAI(SP2013)CS448AdvancedEvolutionaryComputing(SP2012)CpE358ComputationalIntelligence(FS2011)SysEng378IntrotoNeuralNetworks&Applications
青果网络怎么样?青果网络隶属于泉州市青果网络科技有限公司,青果网络商家成立于2015年4月1日,拥有工信部颁发的全网IDC/ISP/IP-VPN资质,是国内为数不多具有IDC/ISP双资质的综合型云计算服务商。青果网络是APNIC和CNNIC地址分配联盟成员,泉州市互联网协会会员单位,信誉非常有保障。目前,青果网络商家正式开启了618云特惠活动,针对国内外机房都有相应的优惠。点击进入:青果网络官方...
百纵科技:美国高防服务器,洛杉矶C3机房 独家接入zenlayer清洗 带金盾硬防,CPU全系列E52670、E52680v3 DDR4内存 三星固态盘阵列!带宽接入了cn2/bgp线路,速度快,无需备案,非常适合国内外用户群体的外贸、搭建网站等用途。C3机房,双程CN2线路,默认200G高防,3+1(高防IP),不限流量,季付送带宽美国洛杉矶C3机房套餐处理器内存硬盘IP数带宽线路防御价格/月套...
RAKsmart怎么样?RAKsmart机房即日起开始针对洛杉矶机房的独立服务器进行特别促销活动:低至$76.77/月,最低100Mbps带宽,最高10Gbps带宽,优化线路,不限制流量,具体包括有:常规服务器、站群服务器、10G大带宽服务器、整机机柜托管。活动截止6月30日结束。RAKsmart,美国华人老牌机房,专注于圣何塞服务器,有VPS、独立服务器等。支持PayPal、支付宝付款。点击直达...
graphsearch为你推荐
福建海峡银行股份有限公司计算机网络实验系统支持ipad请仔细阅读在本报告尾部的重要法律声明Descriptionios5netbios端口怎么关闭8909端口!其他端口就不用了iphone连不上wifi为什么苹果手机连不上wifi微信都发不出去?css下拉菜单CSS如何把下拉菜单改为上拉菜单chromeframe有用过 Google Chrome Frame 的吗迅雷雷鸟迅雷app没有ios版本的吗?怎么回事
免费域名 mediafire idc测评网 42u标准机柜尺寸 申请空间 java空间 合肥鹏博士 京东商城双十一活动 免费mysql 怎么测试下载速度 jsp空间 可外链网盘 免费活动 免费网页空间 七夕快乐英语 raid10 空间购买 什么是web服务器 免费的域名 阿里云邮箱登陆 更多