HALId:inria-00349127https://hal.
inria.
fr/inria-00349127Submittedon23Dec2008HALisamulti-disciplinaryopenaccessarchiveforthedepositanddisseminationofsci-entificresearchdocuments,whethertheyarepub-lishedornot.
ThedocumentsmaycomefromteachingandresearchinstitutionsinFranceorabroad,orfrompublicorprivateresearchcenters.
L'archiveouvertepluridisciplinaireHAL,estdestinéeaudéptetàladiffusiondedocumentsscientifiquesdeniveaurecherche,publiésounon,émanantdesétablissementsd'enseignementetderecherchefranaisouétrangers,deslaboratoirespublicsouprivés.
Grimage:3DmodelingforremotecollaborationandtelepresenceBenjaminPetit,Jean-DenisLesage,Jean-SébastienFranco,EdmondBoyer,BrunoRainTocitethisversion:BenjaminPetit,Jean-DenisLesage,Jean-SébastienFranco,EdmondBoyer,BrunoRain.
Grimage:3Dmodelingforremotecollaborationandtelepresence.
VRST2008-ACMsymposiumonVirtualrealitysoftwareandtechnology,Oct2008,Bordeaux,France.
pp.
299-300,10.
1145/1450579.
1450662.
inria-00349127299Grimage:3DModelingforRemoteCollaborationandTelepresenceBenjaminPetitINRIAGrenobleUniversitiesJean-DenisLesageINRIAGrenobleUniversitiesJean-SebastienFrancoINRIAUniversiteBordeaux1EdmondBoyer§INRIAGrenobleUniversitiesBrunoRafnINRIAGrenobleUniversitiesAbstractReal-timemulti-camera3Dmodelingprovidesfull-bodygeometricandphotometricdataontheobjectspresentintheacquisitionspace.
Itcanbeusedasaninputdeviceforrenderingtextured3Dmodels,andforcomputinginteractionswithvirtualobjectsthroughaphys-icalsimulationengine.
Inthispaperwepresentaworkinprogresstobuildacollaborativeenvironmentwheretwodistantusers,eachone3Dmodeledinreal-time,interactinasharedvirtualworld.
CRCategories:I.
3.
2[ComputerGraphics]:GraphicsSystems—Distributed/networkgraphicsI.
4.
5[ImageProcessingandCom-puterVision]:ReconstructionKeywords:Telepresence;Collaborative3DInteractions;Marker-less3DModeling;Multi-cameras;PCCluster1IntroductionTelepresenceisofcentralimportanceinvirtualandaugmentedreal-ityapplications.
Itreferstotheabilitytoembedapersoninagivenlocationintovirtualenvironmentsatotherlocations.
Whileseveraltechnologiesalreadyallowvisualizationatdifferentlocations,thecreationofvirtualenvironmentswherepersonsinremotesitescaninteractwitheachother,aswellaswithvirtualobjects,isstillchal-lenging.
Oneofthedifcultyistobuildvirtualusermodelsthatcarryenoughinformationforsuchapplications.
Therearedifferentapplicationsofvirtualimmersiveandcollab-orativeenvironmentssuchasvideogames,teleconferencingwiththecapabilitytomanipulateandinteracttogetherwithaCADmodel,learnandtrainfromremotesitesormanageemergencycri-sis,amongothers.
Traditionaltechnologiesforsuchapplicationsaregenerallylimitedinseveralaspects.
Themainreasonsaretobefoundinthevirtualrepresentationsoftheuserwhichareoftencoarseandhencepreventpeoplefrominteractinginanaturalway.
Mostoftheexistingsystemsuses2Drepresentationsobtainedwithmono-camerasystems.
Whilegivingapartiallytruerepresentationoftheuser,theyarenotimmersiveenoughfor3Dvirtualworlds.
Othersystems,whicharetosomeextentmoresuitablefor3Dvir-tualworlds,useavatars,e.
gmulti-playergameslikeSecondLife.
e-mail:benjamin.
petit@inrialpes.
fre-mail:jean-denis.
lesage@imag.
fre-mail:jean-sebastien.
franco@labri.
fr§e-mail:edmond.
boyer@inrialpes.
fre-mail:bruno.
rafn@imag.
frButavatarsonlycarrypartialinformationaboutusers.
Thoughreal-timemotioncaptureenvironmentscanimprovesuchmodelsandallowforanimation,avatarsdonotyetprovidearealisticrepresen-tation.
Onewaytoimprovethesenseofpresenceandrealismistocom-putereal-time3Dmodelsbasedonbothphotometricandgeomet-ricdata.
Theyyieldmorefaithfullifelikerepresentationsthatcanincludeuserappearance,motionsandevenfacialexpressions.
Dif-ferentstrategiescanbefollowedtoobtainthe3Dmodelofaper-son.
Themostcommononeistousemulti-camerasystems.
Suchsystemsarealreadyusedfortelepresence[Grossetal.
2003].
Nev-ertheless,existing3Dpersonrepresentations,inreal-timesystems,oftenhavelimitationssuchasimperfectorcoarsegeometricmod-elsandlowresolutiontextures.
Thisasaresultofthemethodusedtoreconstructin3D,e.
g.
stereo-visionorvisualhull,andofthenumberofcamerasandthealgorithmcomputationtime.
Wepresentworksinprogressonusingmulti-camerareal-time3Dmodelingbetweenremotesites.
Suchworksarebasedonourpre-viousexperiencewiththeGrimagemulti-cameraplatformthaten-ablesoneorseveraluserspresentinthesameacquisitionspacetointeractwithvirtualobjectsanimatedbyaphysicalsimulation.
Weconsiderheretheextensiontomulti-sitefortelepresenceandcol-laborativeenvironments.
Theremainderofthepaperisasfollows.
Section2presentstheexistingGrimageplatformwhilesection3describeshowthisenvi-ronmenthasevolvedtosupportmulti-siteinteractions,remotecol-laborationandtelepresence.
2TheSingle-siteEnvironmentTheGrimageplatformconsistsinamulti-cameraenvironment,aPCclusterprovidingacquisition,computingandrenderingre-sources.
Wecompute3Dgeometricmodelsandextractmulti-viewtexturesfromasetofcalibratedcameraswithoutusingintrusivemarkersorassumptionsabouttheobjectsbeinglmed.
Wecomputethevisualhulloftheobjectsbyreconstructingtheirshapefromthesilhouettesextractedfromthevideostreams.
Thealgorithmwedevelopedanduse,calledtheExactPolyhedralVisualHullalgorithm[FrancoandBoyer2003],computesinreal-timethecompleteandexactvisualhullpolyhedronwithregardtosilhouetteinputs.
The3DmodelsareinjectedintotheSOFAphysicalsimulationsoft-ware[Sof].
SOFAanimatesvirtualobjectstakingintoaccountthepresenceofthereal-objectsthroughtheir3Dmodels.
Thesceneisrenderedaftertexturingthe3Dmodelsforanimprovedrealism.
Thissingle-siteplatformwaspresentedattheSiggraph2007EmergingTechnologiesshowbyAllard&al.
[2007].
Photosandvideosareavailableat[Gri].
Permissiontomakedigitalorhardcopiesofallorpartofthisworkforpersonalorclassroomuseisgrantedwithoutfeeprovidedthatcopiesarenotmadeordistributedforprofitorcommercialadvantage,andthatcopiesbearthisnoticeandthefullcitationonthefirstpage.
Tocopyotherwise,torepublish,topostonserversortoredistributetolists,requirespriorspecificpermissionand/orafee.
VRST'08,October27-29,2008,Bordeaux,FranceCopyright2008ACMISBN978-1-59593-951-7/08/10.
.
.
$5.
003003RemoteCollaborationandTelepresenceWeextendGrimagetoadistributedcontext.
Weconnectdifferentclusterstogetherinsidethesametelepresenceapplication.
Eachclusterhostsasitewithanacquisitionareaandrendersthevir-tualworldindependently.
Acentralnodeoftheapplicationgath-ersthe3Dmodelsfromallsitesandrunsthephysicalsimulation(Figure1).
Thissimulationdetectscollisionsandcomputestheef-fectofeachuseronthevirtualworld.
Itisofcourseimpossibletochangethestateoftheinputmodelsthem-selvesastherearenoforce-feedbackdeviceontheplatform.
Physicalinteractionsbe-tweenparticipantsarealsoimpossibleforthesamereason.
Thesimulationsendsthe3Dscene,i.
e.
thevirtualobjects,toallrenderingnodesofeachsite.
Eachacquisitionplatformsendsits3Dtexturedmodelstotheothersites.
Therenderingnodesofeachclustermergethesedatasentbydifferentsourcesandprovideacon-sistentviewofthescene.
Renderingcanbedoneonvirtuallyanydisplaydevicewithdifferentlevelsofimmersion(e.
gstereoscopicdisplay,HMD,displaywall,Cave).
CouplingthedifferentsoftwarecomponentsinvolvedintothisprojectanddistributingthemonthenodesofaPCclusterforreachingreal-timeexecutionsisperformedusingFlowVR[Flo;LesageandRafn2008],ahierarchicalcomponentorientedmid-dlewarebasedonadata-owparadigm.
FlowVRenforcesamod-ularprogrammingthatleveragessoftwareengineeringissueswhileenablinghighperformanceexecutionsonmulti-clusterarchitec-tures.
Figure1:Applicationarchitecturefor2multi-cameraacquisitionspaces.
3.
1PracticalSetupThedemonstrationisconductedontwoplatformslocatedattheVRSTconferencesite.
Eachplatformhasanacquisitionspaceofonesquaredmeterattableheightwithverewirecameras.
Itissuitableforhands/armsinteractions.
EachplatformisequippedwithaPCclustercomposedofvePCsusedforcameraacquisition,onePCforcomputationandrenderingandalaptopforsupervision.
Thetwoclustersareconnectedbyagigabyteethernetnetworkus-ingonePCasgatewaybetweenthetwoplatforms.
ThisPCrunsthephysicalsimulation.
3.
2ResultsWesucceededinbroadcastingthe3Dmodelsbetweensitesatelevenframespersecondwhilethephysicalsimulationwasrun-ningat30iterationspersecond.
Performancesreachedduringex-perimentsenabledtwouserstointeractwithacommonphysicalsimulationwithoutsignicantlatency.
4ConclusionWepresentedanon-goingworkfortelepresenceandcollaborativeinteractionusingtwomulti-cameraandreal-time3Dmodelingplat-formsandaphysicalsimulationtohandlethevirtualinteractionspace.
Firstresultsareverypositive.
Fromtheuserpointofviewthesenseofpresenceisstrong.
Wealsonoticedthatusersdonotneedtolearntheinteractionparadigmsbasedontheonespeopleexperienceintherealworld.
Thisworkalsostressesanumberofweakpointsthatwewillad-dressinthefuture.
Texturing3Dmodelisakeycomponentoftelepresence,butimprovingtexturequalitytendstooverloadthecommunicationnetworkandleadstoextra-latencyintheapplica-tion.
Interactionsusinga3Dmodelandphysicalsimulationdonotallowsomeactionslikeobjectpreemption.
AcknowledgmentThisworkwaspartlyfundedbyAgenceNationaledelaRecherche,contractANR-06-MDCA-003.
ReferencesALLARD,J.
,MENIER,C.
,RAFFIN,B.
,BOYER,E.
ANDFAURE,F.
2007.
Grimage:Markerless3DInteractions.
InSIGGRAPH'07:ACMSIGGRAPH2007emergingtechnologies,ACM,NewYork,NY,USA,9.
FlowVR.
http://flowvr.
sf.
net.
FRANCO,J.
,ANDBOYER,E.
2003.
ExactPolyhedralVisualHulls.
InProceedingsofBMVC2003.
Grimage.
http://www.
inrialpes.
fr/grimage.
GROSS,M.
,W¨URMLIN,S.
,NAEF,M.
,LAMBORAY,E.
,SPAGNO,C.
,KUNZ,A.
,KOLLER-MEIER,E.
,SVOBODA,T.
,GOOL,L.
V.
,LANG,S.
,STREHLKE,K.
,MOERE,A.
V.
,ANDSTAADT,O.
2003.
Blue-C:aSpatiallyImmersiveDisplayand3DVideoPortalforTelepresence.
ACMTrans.
Graph.
22,3,819–827.
LESAGE,J.
-D.
,ANDRAFFIN,B.
2008.
AHierarchicalCompo-nentModelforLargeParallelInteractiveApplications.
JournalofSupercomputing(July).
Sofa.
http://www.
sofa-framework.
org.
CheapWindowsVPS是一家成立于2007年的老牌国外主机商,顾名思义,一个提供便宜的Windows系统VPS主机(同样也支持安装Linux系列的哈)的商家,可选数据中心包括美国洛杉矶、达拉斯、芝加哥、纽约、英国伦敦、法国、新加坡等等,目前商家针对VPS主机推出5折优惠码,优惠后最低4GB内存套餐月付仅4.5美元。下面列出几款VPS主机配置信息。CPU:2cores内存:4GB硬盘:60G...
Hostinger 商家我们可能一些新用户不是太熟悉,因为我们很多新人用户都可能较多的直接从云服务器、独立服务器起步的。而Hostinger商家已经有将近十年的历史的商家,曾经主做低价虚拟主机,也是比较有知名度的,那时候也有接触过,不过一直没有过多的使用。这不这么多年过去,Hostinger商家一直比较稳妥的在运营,最近看到这个商家在改版UI后且产品上也在活动策划比较多。目前Hostinger在进...
官方网站:点击访问亚州云活动官网活动方案:地区:美国CERA(联通)CPU:1核(可加)内存:1G(可加)硬盘:40G系统盘+20G数据盘架构:KVM流量:无限制带宽:100Mbps(可加)IPv4:1个价格:¥128/年(年付为4折)购买:直达订购链接测试IP:45.145.7.3Tips:不满意三天无理由退回充值账户!地区:枣庄电信高防防御:100GCPU:8核(可加)内存:4G(可加)硬盘:...
realplayersp为你推荐
重庆重庆微信群里正在组织赌博尺寸(mm)操作區域手控win10445端口win的22端口和23端口作用分别是什么 ?x-routerX-TRAlL是什么意思ms17-010win10蒙林北冬虫夏草酒·10年原浆1*6 500ml 176,176是一瓶的价格还是一箱的价格重庆电信宽带管家电信的宽带上网助手是什么?联通iphone4联通iphone4合约谷歌sbgoogle一下"SB",虽然显示的是baidu排第一,链接的不是baidu.迅雷快鸟迅雷快鸟这种强盗软件不违规吗?
备案域名查询 我的世界服务器租用 二级域名申请 云网数据 cloudstack php主机 patcha 台湾谷歌网址 52测评网 免费mysql web服务器架设 169邮箱 什么是服务器托管 服务器托管什么意思 河南移动网 免费测手机号 gtt 个人免费主页 国外视频网站有哪些 路由跟踪 更多