naturalrealplayersp

realplayersp  时间:2021-05-20  阅读:()
HALId:inria-00349127https://hal.
inria.
fr/inria-00349127Submittedon23Dec2008HALisamulti-disciplinaryopenaccessarchiveforthedepositanddisseminationofsci-entificresearchdocuments,whethertheyarepub-lishedornot.
ThedocumentsmaycomefromteachingandresearchinstitutionsinFranceorabroad,orfrompublicorprivateresearchcenters.
L'archiveouvertepluridisciplinaireHAL,estdestinéeaudéptetàladiffusiondedocumentsscientifiquesdeniveaurecherche,publiésounon,émanantdesétablissementsd'enseignementetderecherchefranaisouétrangers,deslaboratoirespublicsouprivés.
Grimage:3DmodelingforremotecollaborationandtelepresenceBenjaminPetit,Jean-DenisLesage,Jean-SébastienFranco,EdmondBoyer,BrunoRainTocitethisversion:BenjaminPetit,Jean-DenisLesage,Jean-SébastienFranco,EdmondBoyer,BrunoRain.
Grimage:3Dmodelingforremotecollaborationandtelepresence.
VRST2008-ACMsymposiumonVirtualrealitysoftwareandtechnology,Oct2008,Bordeaux,France.
pp.
299-300,10.
1145/1450579.
1450662.
inria-00349127299Grimage:3DModelingforRemoteCollaborationandTelepresenceBenjaminPetitINRIAGrenobleUniversitiesJean-DenisLesageINRIAGrenobleUniversitiesJean-SebastienFrancoINRIAUniversiteBordeaux1EdmondBoyer§INRIAGrenobleUniversitiesBrunoRafnINRIAGrenobleUniversitiesAbstractReal-timemulti-camera3Dmodelingprovidesfull-bodygeometricandphotometricdataontheobjectspresentintheacquisitionspace.
Itcanbeusedasaninputdeviceforrenderingtextured3Dmodels,andforcomputinginteractionswithvirtualobjectsthroughaphys-icalsimulationengine.
Inthispaperwepresentaworkinprogresstobuildacollaborativeenvironmentwheretwodistantusers,eachone3Dmodeledinreal-time,interactinasharedvirtualworld.
CRCategories:I.
3.
2[ComputerGraphics]:GraphicsSystems—Distributed/networkgraphicsI.
4.
5[ImageProcessingandCom-puterVision]:ReconstructionKeywords:Telepresence;Collaborative3DInteractions;Marker-less3DModeling;Multi-cameras;PCCluster1IntroductionTelepresenceisofcentralimportanceinvirtualandaugmentedreal-ityapplications.
Itreferstotheabilitytoembedapersoninagivenlocationintovirtualenvironmentsatotherlocations.
Whileseveraltechnologiesalreadyallowvisualizationatdifferentlocations,thecreationofvirtualenvironmentswherepersonsinremotesitescaninteractwitheachother,aswellaswithvirtualobjects,isstillchal-lenging.
Oneofthedifcultyistobuildvirtualusermodelsthatcarryenoughinformationforsuchapplications.
Therearedifferentapplicationsofvirtualimmersiveandcollab-orativeenvironmentssuchasvideogames,teleconferencingwiththecapabilitytomanipulateandinteracttogetherwithaCADmodel,learnandtrainfromremotesitesormanageemergencycri-sis,amongothers.
Traditionaltechnologiesforsuchapplicationsaregenerallylimitedinseveralaspects.
Themainreasonsaretobefoundinthevirtualrepresentationsoftheuserwhichareoftencoarseandhencepreventpeoplefrominteractinginanaturalway.
Mostoftheexistingsystemsuses2Drepresentationsobtainedwithmono-camerasystems.
Whilegivingapartiallytruerepresentationoftheuser,theyarenotimmersiveenoughfor3Dvirtualworlds.
Othersystems,whicharetosomeextentmoresuitablefor3Dvir-tualworlds,useavatars,e.
gmulti-playergameslikeSecondLife.
e-mail:benjamin.
petit@inrialpes.
fre-mail:jean-denis.
lesage@imag.
fre-mail:jean-sebastien.
franco@labri.
fr§e-mail:edmond.
boyer@inrialpes.
fre-mail:bruno.
rafn@imag.
frButavatarsonlycarrypartialinformationaboutusers.
Thoughreal-timemotioncaptureenvironmentscanimprovesuchmodelsandallowforanimation,avatarsdonotyetprovidearealisticrepresen-tation.
Onewaytoimprovethesenseofpresenceandrealismistocom-putereal-time3Dmodelsbasedonbothphotometricandgeomet-ricdata.
Theyyieldmorefaithfullifelikerepresentationsthatcanincludeuserappearance,motionsandevenfacialexpressions.
Dif-ferentstrategiescanbefollowedtoobtainthe3Dmodelofaper-son.
Themostcommononeistousemulti-camerasystems.
Suchsystemsarealreadyusedfortelepresence[Grossetal.
2003].
Nev-ertheless,existing3Dpersonrepresentations,inreal-timesystems,oftenhavelimitationssuchasimperfectorcoarsegeometricmod-elsandlowresolutiontextures.
Thisasaresultofthemethodusedtoreconstructin3D,e.
g.
stereo-visionorvisualhull,andofthenumberofcamerasandthealgorithmcomputationtime.
Wepresentworksinprogressonusingmulti-camerareal-time3Dmodelingbetweenremotesites.
Suchworksarebasedonourpre-viousexperiencewiththeGrimagemulti-cameraplatformthaten-ablesoneorseveraluserspresentinthesameacquisitionspacetointeractwithvirtualobjectsanimatedbyaphysicalsimulation.
Weconsiderheretheextensiontomulti-sitefortelepresenceandcol-laborativeenvironments.
Theremainderofthepaperisasfollows.
Section2presentstheexistingGrimageplatformwhilesection3describeshowthisenvi-ronmenthasevolvedtosupportmulti-siteinteractions,remotecol-laborationandtelepresence.
2TheSingle-siteEnvironmentTheGrimageplatformconsistsinamulti-cameraenvironment,aPCclusterprovidingacquisition,computingandrenderingre-sources.
Wecompute3Dgeometricmodelsandextractmulti-viewtexturesfromasetofcalibratedcameraswithoutusingintrusivemarkersorassumptionsabouttheobjectsbeinglmed.
Wecomputethevisualhulloftheobjectsbyreconstructingtheirshapefromthesilhouettesextractedfromthevideostreams.
Thealgorithmwedevelopedanduse,calledtheExactPolyhedralVisualHullalgorithm[FrancoandBoyer2003],computesinreal-timethecompleteandexactvisualhullpolyhedronwithregardtosilhouetteinputs.
The3DmodelsareinjectedintotheSOFAphysicalsimulationsoft-ware[Sof].
SOFAanimatesvirtualobjectstakingintoaccountthepresenceofthereal-objectsthroughtheir3Dmodels.
Thesceneisrenderedaftertexturingthe3Dmodelsforanimprovedrealism.
Thissingle-siteplatformwaspresentedattheSiggraph2007EmergingTechnologiesshowbyAllard&al.
[2007].
Photosandvideosareavailableat[Gri].
Permissiontomakedigitalorhardcopiesofallorpartofthisworkforpersonalorclassroomuseisgrantedwithoutfeeprovidedthatcopiesarenotmadeordistributedforprofitorcommercialadvantage,andthatcopiesbearthisnoticeandthefullcitationonthefirstpage.
Tocopyotherwise,torepublish,topostonserversortoredistributetolists,requirespriorspecificpermissionand/orafee.
VRST'08,October27-29,2008,Bordeaux,FranceCopyright2008ACMISBN978-1-59593-951-7/08/10.
.
.
$5.
003003RemoteCollaborationandTelepresenceWeextendGrimagetoadistributedcontext.
Weconnectdifferentclusterstogetherinsidethesametelepresenceapplication.
Eachclusterhostsasitewithanacquisitionareaandrendersthevir-tualworldindependently.
Acentralnodeoftheapplicationgath-ersthe3Dmodelsfromallsitesandrunsthephysicalsimulation(Figure1).
Thissimulationdetectscollisionsandcomputestheef-fectofeachuseronthevirtualworld.
Itisofcourseimpossibletochangethestateoftheinputmodelsthem-selvesastherearenoforce-feedbackdeviceontheplatform.
Physicalinteractionsbe-tweenparticipantsarealsoimpossibleforthesamereason.
Thesimulationsendsthe3Dscene,i.
e.
thevirtualobjects,toallrenderingnodesofeachsite.
Eachacquisitionplatformsendsits3Dtexturedmodelstotheothersites.
Therenderingnodesofeachclustermergethesedatasentbydifferentsourcesandprovideacon-sistentviewofthescene.
Renderingcanbedoneonvirtuallyanydisplaydevicewithdifferentlevelsofimmersion(e.
gstereoscopicdisplay,HMD,displaywall,Cave).
CouplingthedifferentsoftwarecomponentsinvolvedintothisprojectanddistributingthemonthenodesofaPCclusterforreachingreal-timeexecutionsisperformedusingFlowVR[Flo;LesageandRafn2008],ahierarchicalcomponentorientedmid-dlewarebasedonadata-owparadigm.
FlowVRenforcesamod-ularprogrammingthatleveragessoftwareengineeringissueswhileenablinghighperformanceexecutionsonmulti-clusterarchitec-tures.
Figure1:Applicationarchitecturefor2multi-cameraacquisitionspaces.
3.
1PracticalSetupThedemonstrationisconductedontwoplatformslocatedattheVRSTconferencesite.
Eachplatformhasanacquisitionspaceofonesquaredmeterattableheightwithverewirecameras.
Itissuitableforhands/armsinteractions.
EachplatformisequippedwithaPCclustercomposedofvePCsusedforcameraacquisition,onePCforcomputationandrenderingandalaptopforsupervision.
Thetwoclustersareconnectedbyagigabyteethernetnetworkus-ingonePCasgatewaybetweenthetwoplatforms.
ThisPCrunsthephysicalsimulation.
3.
2ResultsWesucceededinbroadcastingthe3Dmodelsbetweensitesatelevenframespersecondwhilethephysicalsimulationwasrun-ningat30iterationspersecond.
Performancesreachedduringex-perimentsenabledtwouserstointeractwithacommonphysicalsimulationwithoutsignicantlatency.
4ConclusionWepresentedanon-goingworkfortelepresenceandcollaborativeinteractionusingtwomulti-cameraandreal-time3Dmodelingplat-formsandaphysicalsimulationtohandlethevirtualinteractionspace.
Firstresultsareverypositive.
Fromtheuserpointofviewthesenseofpresenceisstrong.
Wealsonoticedthatusersdonotneedtolearntheinteractionparadigmsbasedontheonespeopleexperienceintherealworld.
Thisworkalsostressesanumberofweakpointsthatwewillad-dressinthefuture.
Texturing3Dmodelisakeycomponentoftelepresence,butimprovingtexturequalitytendstooverloadthecommunicationnetworkandleadstoextra-latencyintheapplica-tion.
Interactionsusinga3Dmodelandphysicalsimulationdonotallowsomeactionslikeobjectpreemption.
AcknowledgmentThisworkwaspartlyfundedbyAgenceNationaledelaRecherche,contractANR-06-MDCA-003.
ReferencesALLARD,J.
,MENIER,C.
,RAFFIN,B.
,BOYER,E.
ANDFAURE,F.
2007.
Grimage:Markerless3DInteractions.
InSIGGRAPH'07:ACMSIGGRAPH2007emergingtechnologies,ACM,NewYork,NY,USA,9.
FlowVR.
http://flowvr.
sf.
net.
FRANCO,J.
,ANDBOYER,E.
2003.
ExactPolyhedralVisualHulls.
InProceedingsofBMVC2003.
Grimage.
http://www.
inrialpes.
fr/grimage.
GROSS,M.
,W¨URMLIN,S.
,NAEF,M.
,LAMBORAY,E.
,SPAGNO,C.
,KUNZ,A.
,KOLLER-MEIER,E.
,SVOBODA,T.
,GOOL,L.
V.
,LANG,S.
,STREHLKE,K.
,MOERE,A.
V.
,ANDSTAADT,O.
2003.
Blue-C:aSpatiallyImmersiveDisplayand3DVideoPortalforTelepresence.
ACMTrans.
Graph.
22,3,819–827.
LESAGE,J.
-D.
,ANDRAFFIN,B.
2008.
AHierarchicalCompo-nentModelforLargeParallelInteractiveApplications.
JournalofSupercomputing(July).
Sofa.
http://www.
sofa-framework.
org.

pacificrack:$12/年-1G内存/1核/20gSSD/500g流量/1Gbps带宽

pacificrack在最新的7月促销里面增加了2个更加便宜的,一个月付1.5美元,一个年付12美元,带宽都是1Gbps。整个系列都是PR-M,也就是魔方的后台管理。2G内存起步的支持Windows 7、10、Server 2003\2008\2012\2016\2019以及常规版本的Linux!官方网站:https://pacificrack.com支持PayPal、支付宝等方式付款7月秒杀VP...

PacificRack(年付低至19美元),夏季促销PR-M系列和多IP站群VPS主机

这几天有几个网友询问到是否有Windows VPS主机便宜的VPS主机商。原本他们是在Linode、Vultr主机商挂载DD安装Windows系统的,有的商家支持自定义WIN镜像,但是这些操作起来特别效率低下,每次安装一个Windows系统需要一两个小时,所以如果能找到比较合适的自带Windows系统的服务器那最好不过。这不看到PacificRack商家有提供夏季促销活动,其中包括年付便宜套餐的P...

BuyVM新设立的迈阿密机房速度怎么样?简单的测评速度性能

BuyVM商家算是一家比较老牌的海外主机商,公司设立在加拿大,曾经是低价便宜VPS主机的代表,目前为止有提供纽约、拉斯维加斯、卢森堡机房,以及新增加的美国迈阿密机房。如果我们有需要选择BuyVM商家的机器需要注意的是注册信息的时候一定要规范,否则很容易出现欺诈订单,甚至你开通后都有可能被禁止账户,也是这个原因,曾经被很多人吐槽的。这里我们简单的对于BuyVM商家新增加的迈阿密机房进行简单的测评。如...

realplayersp为你推荐
车轮163支持ipad支持ipadexportingjava支持ipadnetbios端口如何组织netbios端口的外部通信ipad如何上网ipad怎么设置网络?win10445端口windows server2008怎么开放4443端口itunes备份itunes就是备份不了怎么办啊360chrome360浏览器和谷歌chrome比哪个好用
qq云存储 securitycenter 美元争夺战 gitcafe 线路工具 元旦促销 域名接入 qq对话框 卡巴斯基破解版 服务器是干什么用的 linode支付宝 独立主机 双线空间 主机返佣 电信宽带测速软件 服务器硬件配置 免费赚q币 此网页包含的内容将不使用安全的https 免费php空间申请 dns是什么意思 更多