charging socket是什么意思
charging socket的中文翻译
charging socket
充电插座
双语例句
1
The fool-proofing power battery charging socket is installed under the
original petrol filling cover, the driver could easily plug the socket to charge
battery without any mistake.
有防呆设计动力电池充电插座放置在原车加油孔盖之位置,使驾驶者方便插入插座让电池充电且不会弄错。
2
The charge of the electrical equipment is usually provided through charging
plugs and socket conducted.
电力设备的充电一般是通过插头和插座的连接来进行的。
C# BeginReceive()函数
在各种行为的回调函数中,所对应的socket都从输入参数的AsyncState属性获得。
使用(Socket)或者(StateObject)进行强制转换。
BeginReceive函数使用的容器为state,因为它需要存放传送的数据。
而其余接收或发送函数的容器为socket也可。
代码如下:
?
using?System;
?using?System.Net;
?using?System.Net.Sockets;
using?System.Text;
using?System.Threading;
//?State?object?for?reading?client?data?asynchronously
public?class?StateObject
{
????//?Client??socket.
????public?Socket?workSocket?=?null;
????//?Size?of?receive?buffer.
????public?const?int?BufferSize?=?1024;
????//?Receive?buffer.
????public?byte[]?buffer?=?new?byte[BufferSize];
????//?Received?data?string.
????public?StringBuilder?sb?=?new?StringBuilder();
}
public?class?AsynchronousSocketListener
{
????//?Thread?signal.
????public?static?ManualResetEvent?allDone?=?new?ManualResetEvent(false);
????public?AsynchronousSocketListener()
????{
????}
????public?static?void?StartListening()
????{
????????//?Data?buffer?for?ing?data.
????????byte[]?bytes?=?new?Byte[1024];
????????//?Establish?the?local?endpoint?for?the?socket.
????????//?The?DNS?name?of?puter
????????//?running?the?listener?is?"".
????????//IPHostEntry?ipHostInfo?=?Dns.Resolve(Dns.GetHostName());
????????IPAddress?ipAddress?=?IPAddress.Parse("192.168.1.104");
????????IPEndPoint?localEndPoint?=?new?IPEndPoint(ipAddress,?11000);
????????//?Create?a?TCP/IP?socket.
????????Socket?listener?=?new?Socket(AddressFamily.InterNetwork,
????????????SocketType.Stream,?ProtocolType.Tcp);
????????//?Bind?the?socket?to?the?local?endpoint?and?listen?for?ing?connections.
????????try
????????{
????????????listener.Bind(localEndPoint);
????????????listener.Listen(100);
????????????while?(true)
????????????{
????????????????//?Set?the?event?to?nonsignaled?state.
????????????????allDone.Reset();
????????????????//?Start?an?asynchronous?socket?to?listen?for?connections.
????????????????Console.WriteLine("Waiting?for?a?connection");
????????????????ept(
????????????????????new?AsyncCallback(eptCallback),
????????????????????listener);
????????????????//?Wait?until?a?connection?is?made?before?continuing.
????????????????allDone.WaitOne();
????????????}
????????}
????????catch?(Exception?e)
????????{
????????????Console.WriteLine(e.ToString());
????????}
????????Console.WriteLine("
Press?ENTER?to?continue");
????????Console.Read();
????}
????public?static?void?eptCallback(IAsyncResult?ar)
????{
???????//?Signal?the?main?thread?to?continue.
????????allDone.Set();
????????//?Get?the?socket?that?handles?the?client?request.
????????Socket?listener?=?(Socket)ar.AsyncState;
????????Socket?handler?=?ept(ar);
????????//?Create?the?state?object.
????????StateObject?state?=?new?StateObject();
????????state.workSocket?=?handler;
????????handler.BeginReceive(state.buffer,?0,?StateObject.BufferSize,?0,?new?AsyncCallback(ReadCallback),?state);
????}
????public?static?void?ReadCallback(IAsyncResult?ar)
????{
????????String?content?=?String.Empty;
????????//?Retrieve?the?state?object?and?the?handler?socket
????????//?from?the?asynchronous?state?object.
????????StateObject?state?=?(StateObject)ar.AsyncState;
????????Socket?handler?=?state.workSocket;
????????//?Read?data?from?the?client?socket.?
????????int?bytesRead?=?handler.EndReceive(ar);
????????if?(bytesRead?>?0)
????????{
????????????//?There??might?be?more?data,?so?store?the?data?received?so?far.
????????????state.sb.Append(Encoding.ASCII.GetString(
????????????????state.buffer,?0,?bytesRead));
????????????//?Check?for?end-of-file?tag.?If?it?is?not?there,?read?
????????????//?more?data.
????????????content?=?state.sb.ToString();
????????????if?(content.IndexOf("")?>?-1)
????????????{
????????????????//?All?the?data?has?been?read?from?the?
????????????????//?client.?Display?it?on?the?console.
????????????????Console.WriteLine("Read?{0}?bytes?from?socket.?
?Data?:?{1}",content.Length,?content);
????????????????//?Echo?the?data?back?to?the?client.
????????????????Send(handler,?content);
????????????}
????????????else
????????????{
????????????????//?Not?all?data?received.?Get?more.
????????????????handler.BeginReceive(state.buffer,?0,?StateObject.BufferSize,?0,?new?AsyncCallback(ReadCallback),?state);
????????????}
????????}
????}
????private?static?void?Send(Socket?handler,?String?data)
????{
????????//?Convert?the?string?data?to?byte?data?using?ASCII?encoding.
????????byte[]?byteData?=?Encoding.ASCII.GetBytes(data);
????????//?Begin?sending?the?data?to?the?remote?device.
????????handler.BeginSend(byteData,?0,?byteData.Length,?0,
????????????new?AsyncCallback(SendCallback),?handler);
????}
????private?static?void?SendCallback(IAsyncResult?ar)
????{
????????try
????????{
????????????//?Retrieve?the?socket?from?the?state?object.
????????????Socket?handler?=?(Socket)ar.AsyncState;
????????????//?Complete?sending?the?data?to?the?remote?device.
????????????int?bytesSent?=?handler.EndSend(ar);
????????????Console.WriteLine("Sent?{0}?bytes?to?client.",?bytesSent);
????????????handler.Shutdown(SocketShutdown.Both);
????????????handler.Close();
????????}
????????catch?(Exception?e)
????????{
????????????Console.WriteLine(e.ToString());
????????}
????}
????public?static?int?Main(String[]?args)
????{
????????StartListening();
????????return?0;
????}
}如何关闭一个正在accept的ServerSocket
加入一个ServerSocket正在另一个线程堵塞ept,那如何停止ept或者关闭Socket?
Server socket 设置下超时
setSoTimeout
然后在Listen线程中用interrupt
其实直接close socket也可以,不过会抛出异常,我的意思是有什么比较安全而又简单的办法?难道要加一个标志,然后要关闭的时候把标志设为,然后连接listernSocket?这样也未免太麻烦了
JDK5.0里面新增了java.util.concurrent包(对于多线程的开发建议尽量使用这个包),下面是javadoc里面的样例代码
用法示例
下面给出了一个网络服务的简单结构,这里线程池中的线程作为传入的请求。
它使用了预先配置的 Executors.newFixedThreadPool(int) 工厂方法:
java 代码
class NetworkService implements Runnable {
private final ServerSocket serverSocket;
private final ExecutorService pool;
public NetworkService(int port, int poolSize)
throws IOException {
serverSocket = new ServerSocket(port);
pool = Executors.newFixedThreadPool(poolSize);
}
public void run() { // run the service
try {
for (;;) {
pool.execute(new Handler(ept()));
}
} catch (IOException ex) {
pool.shutdown();
}
}
}
class Handler implements Runnable {
private final Socket socket;
Handler(Socket socket) { this.socket = socket; }
public void run() {
// read and service request on socket
}
}
下列方法分两个阶段关闭 ExecutorService。
第一阶段调用 shutdown 拒绝传入任务,然后调用 shutdownNow(如有必要)取消所有遗留的任务:
java 代码
void shutdownAndAwaitTermination(ExecutorService pool) {
pool.shutdown(); // Disable new tasks from being submitted
try {
// Wait a while for existing tasks to terminate
if (!pool.awaitTermination(60, TimeUnit.SECONDS)) {
pool.shutdownNow(); // Cancel currently executing tasks
// Wait a while for tasks to respond to being cancelled
if (!pool.awaitTermination(60, TimeUnit.SECONDS))
System.err.println("Pool did not terminate");
}
} catch (InterruptedException ie) {
// (Re-)Cancel if current thread also interrupted
pool.shutdownNow();
// Preserve interrupt status
Thread.currentThread().interrupt();
}
}
内存一致性效果:线程中向 ExecutorService 提交 Runnable 或 Callable 任务之前的操作 happen-before 由该任务所提取的所有操作,后者依次 happen-before 通过 Future.get() 获取的结果。
java里显示,“类没有主方法”
没有main方法
public static void main(String[] args) {
// TODO Auto-generated method stub
}
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