《范海辛的奇妙冒险2》加点组合及路线选择详细心得Fanhaixin' swonderful adventure 2. Add a little combination and route tochoose details
Let' s start with the feeling of this game: compared with thefirst one, the loading time increases by 50%and the rating ispoor. The playability increases by 100 percent.
Subject: I've only ever played hunters, because I like thefeeling of having no double face. At present, the two weeks areready to go through customs, basically have reached the levelof the station at the highest difficulty level, the morepowerful strange a big circle around the basic undead (or thisfeeling good) .
It feels like the game is going to be fun later in life, andlearning advanced skills is the key to making the game simple!And the more you upgrade later, the faster!
Add a number of ways to combine, in a few ways:
[anger]
Anger is divided into two lines: 1
Use anger.
Advantages: high explosive, high survival rate, flexiblebattlefield.
Weakness: trouble, skill point cost.
Anger can strengthen your skills and give you extra effect onyour next hit. It will be more comfortable to match up with ahalo that burns out your anger. No blood to shoot space, no ragepoint to add blood, no blood press Q. It' s almost deadDon' t be angry.
The pros and cons are the opposite of the above. If you intendnot to be angry, you may consider your anger to be full. Someof the rage related features of the feature are available atthis time. It' s basically added damage. Use the first one, too.[katterina]
The ghost is a focus, and there are three practical routes: 1.Pure protection flow; 2. Output queen flow; 3. Mixed supportf l ow
1. Pure protection.
There is no doubt that it is the ghost mode that fills the pagesof the guard. And give it to her. The higher the property stack,the better the properties are. Because some of the attributeswill be added to you, the extra skill points can point to a fewpoints on the second page of the undead gift, which is the HPrecovery rate, guaranteed effect unpack.
Note: you will find that your ability to survive is suddenlyhigh and output a lot. Several features are also saved.
Violence.
Focus onthe secondpage, with the thirdpage of attack recovery,attack speed and strong survival skills. After variouscombinations and experiments, the queen' s output was not muchhigher. The clearing speed is about 50% of your speed. Afterall, no skill is available. Features quick resurrection, ghostinjury, blood volume, etc. Anger recommendations are not used,and there are several features of rage and ghost.
Explanation: this route is of little use when surrounded bymonsters. But it' s more useful when you're dealing withA singledigit BOSS. Monomer outputs and survival rates are high,attracting a moderate amount of hatred
3. Mix.
Rookie recommendation. Three pages. Features a quickresurrection and survivability feature.
The first page of defensive skills, damage transfer, and outputenhancement skills are at least 1 o 'clock.
The focus of the second page is attack speed, other survivalskills suggest 1 point.
The third page focuses on attacking recovery skills, and thecontrol field can be 1 point.
Dependingonwhich skills or even the extraheight is determinedby the situation, do not point out the output skills.
Also notice, human bombs. Wrong, it should be a ghost bomb.Description: the ghost has a certain bonus to the role when itis alive. It can also give you blood and blue when attacking.Recommend melee mode. Of course she is also very crispy, oncethe fire immediately explodes, that effect is simply ungroup!Often the ghost dies and you escalate and feel it. Thedisadvantage is that the opponent is a plurality elite, and theBOSS BOSS is largely out of use.
[character building]
1. The call flow
Once tried the full summoning skill of melee combat, bystrengthening the younger brother to fight. It wasn't eventhough they were outwitted by a bunch of weird teletubs. . .That' s right.
Aggressive.
In pursuit of the high output of melee, this method is very highin equipment and operation. Absorb the blood, the output shouldbe fast, the magic should be more, the attack cannot be broken.It' s too hard to find, and it' s vulnerable to death and givingup. But it works in the early stages.
3. Meat shield structure.
Later recommendations.
The various defense skills of the swordsmen are evenlydistributed, the halo absorbs the blood+ the attack+ defense,the feature focuses on resistance and recovery. And full ofblood.
Explanation: the result is tenable, but playing slowly, laterwill be good, the following says.
[skill selection]
Left key monomer, right group.
From the first row of the first row, the skills are vertical,except for the flying knife. The last one is the divinetechnique. The most difficult of all the seconds kill, even theorange name of the elite is a knife.
In the early stage, the emphasis is on injury absorption, whichis basically done without the output. (note that there is afrost shield on page 3. If you play physical injury fighters,don' t try to get to the bottom of your blue hole. )
Recommend [frost blade] strong cleansing skill after level 30.Then there' s the storm. The other several are either slow tocast or high mana cost. The last skill in the second row, thebasic skill after filling up is strange.
The third row is the last pair of monomers available, but thedisadvantage is that the mana cost is huge. This game is a lotof monsters to absorb blue, not low consumption of instant
skills are basically unreleased. When the force of the forceis being sucked up, you are surrounded by a group of people andyou are in the middle of the death announcement. It' s eithera drug or a cut.
[attribute dot]
Melee basic doesn't need to add anything, no brain or body. Thespirit is far more agile and nearly predispositions (note: ifthe ghost of the protection stream is in the Lord' sconstitution)
As for luck and money, it' s okay to be in a mess, whether it' sa week or two, and I feel like gold is a good thing. Brush abrush to have a few hundred thousand profit.
[other] look at the various stores in the base, some will sellpotions that are permanently added, and there' s no one to drinkonly once, and you can buy them without drinking. (note: twobottles for each, and the spirit can drink!)
[synthetic] too pit RP, and also troublesome, tried severaltimes to give up. The usual equipment is very good.
The forging is also verbose,
Ignore it.
【 enchant 】 this is very useful, at ordinary times money tospend on it, most of the new equipment enchant best on time,bad can eliminate enchant again, or to replace the current
enchant, enchant an inexpensive, effect drawing group.[pet] is one of the sources of equipment and COINS. It is usefulto give it to a candle when it is used.
The box is very large, but it' s almost nothing to me, Sharedwith all the characters on the account.
[strategic task]
It' s also a huge source of revenue, and there' s one to make one.The trick is to see the commanders speak on the mission.If itweren't for their food, he would say, "ah, it' s not a fieldI'm good at, but give it to me, and it' ll be fine!" Thissituation must not be done to him.
If it' s something they're good at, he' ll say it prettystraightforward: hand it over to me! Give this to me! And soon.
Four commanders are good at four areas: offense, defense,ambush, mystery.
Through the briefing will be able to determine the content ofthe is belongs to the field of which the commander, basically,party a will not fail, as for the skills and additionalequipment, choose their own strengthen their advantages.In addition, the quantity and equipment of soldiers should bemaintained at any time.
My posture is as follows:
Level 58, the second week. Veteran, the highest difficulty.Do not use anger, the various characteristics of the rage MAXtime, the halo point full, the pure protection type ghost andgive her various attributes to add molding equipment, its owndefensive skills even point high, suction aura.
The result is an invincible, defensive overflow. So somedefensive skills are sacrificed in exchange for an attack.Skills [arcane treatment] + [storm shields] . Left key monomer,right group.
Then no brainwash. The monomer hits 2w5 and the group hits 1w.Veteran, difficult mode, any elite, any strange group can beemptied within 5 seconds. Most of the conditions can beguaranteed to stand up.
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