[3Parts] scaleUp = 132 scaleMiddle = 76 scaleDown = 64
[BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50
[Face] scaleFaceH = 100 scaleFaceV = 132 idFaceTex = 5
[Faling] idFalingSkin = 434 idFalingTex = 436
[Forehead] offsetForeheadH = 113 offsetForeheadV = 128 offsetForeheadZ = 128 rotateForehead = 128 scaleForehead = 128
[YokeBone] offsetYokeBoneH = 128 offsetYokeBoneV = 153 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128
[Cheek] offsetCheekH = 128 offsetCheekV = 128 offsetCheekZ = 105 scaleCheek = 143
[Chain] offsetChainV = 127 offsetChainZ = 89 rotateChain = 128 scaleChainH = 95
[Jaw] offsetJawH = 149 offsetJawV = 114 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128
[Eye] idEyeBaseTex = 329 idEyeHighTex = 323 idEyeBallTex = 9 idEyeShape = 33 scaleEyeH = 132 scaleEyeV = 255 rotateEye = 122 offsetEyeH = 111 offsetEyeV = 114 offseteyeZ = 128 scaleEyeBall = 210 scaleEyeH2 = 132 scaleEyeV2 = 255 rotateEye2 = 122 offsetEyeH2 = 111 offsetEyeV2 = 114 offseteyeZ2 = 128 scaleEyeBall2 = 210
[Brow] idBrowTex = 7 idBrowShape = 352 scaleBrowH = 64 scaleBrowV = 100 rotateBrow = 99 offsetBrowH = 144 offsetBrowV = 192 offsetBrowZ = 128 scaleBrowH2 = 64 scaleBrowV2 = 100 rotateBrow2 = 99 offsetBrowH2 = 144 offsetBrowV2 = 192 offsetBrowZ2 = 128
[Nose] idNoseTex = 4 idNoseTipShape = 16 scaleNoseTipH = 83 scaleNoseTipV = 140 scaleNoseTipZ = 145 offsetNoseTipV = 168 idNoseBridgeShape = 15 scaleBridgeTipH = 128 offsetBridgeTipZ = 136
[Mouth] idMouthUpLipLine = 89 idMouthMidLipLine = 88 idMouthDownLipLine = 93 thickUpLip = 100 thickDownLip = 104 scaleMouthH = 64 offsetMouthV = 148 offsetMOuthZ = 113 idMouthTex = 14 offsetCornerOfMouthSpecial = 138 scaleMouthH2 = 64 offsetCornerOfMouthSpecial2 = 138
[Ear] idEarShape = 21 scaleEar = 128 offsetEarV = 128
[Hair] idHairModel = 273 idHairTex = 311
[Moustache] idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0
[Color] colorHair = -1 colo**ce = -65795 colorEye = -15329770 colorBrow = -15002090 colorMouth = 16738740 colorEyeBall = -15527149 colorMoustache = -1 colorFace = -1
修改后别人是可以看到的,里面的数据不能乱改,把要改的文本先复制一份下来,然后看下文,自己慢慢改,改好了进入游戏或者边改边看,只要改好保存,切换到游戏转换到别的种族然后在转回来就可以看到了
先认识这些先,看什么职业进入哪个修改。
《完美世界》国际版elementuserdatacharacter
的ini文件就可以达到~
character71.ini 为女羽灵
character70.ini 为男羽灵(这就是你说的男MM)
character00.ini 为男武侠
character10.ini 为男法师
character01.ini 为女武侠
character11.ini 为女法师
character61.ini 为女羽芒
character60.ini 为男羽芒
character40.ini 为妖兽
character41.ini 为妖精
————
下面这些是数据的说明,自己根据需要修改,一般都是改身材
————
3Parts]
scaleUp = 136 该区域可能是人物形象初始数据
scaleMiddle = 128
scaleDown = 118
也可能是限定值
[BlendFace]
idFaceShape1 = 23
idFaceShape2 = 23
blendFaceShape = 50
[Face]====脸
scaleFaceH = 123
scaleFaceV = 133 ====(HV数值确定脸的大小)
idFaceTex = 5 ====(脸代码)
[Faling]===(不清楚是什么)
idFalingSkin = 434
idFalingTex = 436
[Forehead]====额头
offsetForeheadH = 137
offsetForeheadV = 128
offsetForeheadZ = 128 ====(HVZ数值确定额的位置)
rotateForehead = 128
scaleForehead = 128 ====(额的大小)
[YokeBone]====颧
offsetYokeBoneH = 128
offsetYokeBoneV = 131
offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置)
rotateYokeBone = 128
scaleYokeBone = 128 ====(颧的大小)
[Cheek]====颊
offsetCheekH = 126
offsetCheekV = 123
offsetCheekZ = 124 ====(HVZ数值确定颊的位置)
scaleCheek = 126 ====(颊的大小)
[Chain]===链
offsetChainV = 124
offsetChainZ = 128 ===(VZ数值确定链的位置)
rotateChain = 128
scaleChainH = 64 ====(链的大小)
[Jaw]====颚
offsetJawH = 144
offsetJawV = 136
offsetJawZ = 128 ====(HVZ数值确定颚的位置)
scaleJawSpecial = 128
scaleJawH = 104 ====(额的宽度)
scaleJawV = 126 ====(颚的长度)
[Eye] ====眼睛
idEyeBaseTex = 257 ===(眼睛代码)
idEyeHighTex = 569 ====(眼皮代码)
idEyeBallTex = 9 ====(眼球代码)
idEyeShape = 36 ===(眼睛代码)
scaleEyeH = 108
scaleEyeV = 2200 ===(HV数值决定眼睛大小)
rotateEye = 85 ====(眼睛)
offsetEyeH = 0
offsetEyeV = 0
offseteyeZ = 0 ====(HVZ决定眼睛位置)
scaleEyeBall = 0
scaleEyeH2 = 0 ===(是否开取单双眼睛修改)
0为不开区 1为开区单 2为开区双
scaleEyeV2 = 0
rotateEye2 = 0
offsetEyeH2 = 0
offsetEyeV2 = 0
offseteyeZ2 = 0
scaleEyeBall2 = 0
[Brow]====眉毛
idBrowTex = 7 ===(眉毛代码)
idBrowShape = 0
scaleBrowH = 0 ===(眉毛粗细)
scaleBrowV = 0 ====(眉毛粗细)
rotateBrow = 0 ====(眉毛幅度)
offsetBrowH = 0
offsetBrowV = 0
offsetBrowZ = 0 ====(HVZ数值确定眉毛位置)
scaleBrowH2 = 0 (是否开取单双眉毛修改)
(0为不开取 1为开取单 2为开取双)
scaleBrowV2 = 0
rotateBrow2 = 0
offsetBrowH2 = 0
offsetBrowV2 = 0
offsetBrowZ2 = 0
[Nose] ==鼻子
idNoseTex = 2 ====(鼻子代码)
idNoseTipShape = 16 ===(鼻子形状代码)
scaleNoseTipH = 133
scaleNoseTipV = 149
scaleNoseTipZ = 128 (HVZ数值确定鼻子大小)
offsetNoseTipV = 135 ===(鼻子位置)
idNoseBridgeShape = 15 ==(鼻梁代码)
scaleBridgeTipH = 128 ==(鼻梁大小)
offsetBridgeTipZ = 76 ===(鼻梁位置)
[Mouth]] ====嘴巴
idMouthUpLipLine = 89 ===(上唇代码)
idMouthMidLipLine = 86===(嘴缝代码)
idMouthDownLipLine =0 ====(下唇代码)
thickUpLip = 10 ===(上唇厚度)
thickDownLip = 0 ===(下唇厚度)
scaleMouthH = 0 ====(嘴巴大小)
offsetMouthV = 10 ====(唇位置)
offsetMOuthZ = 0 ====(唇位置)
idMouthTex = 0 ===(嘴巴代码)
offsetCornerOfMouthSpecial = 10 ====嘴巴左右翘
scaleMouthH2 = 74 ====(嘴巴位置)
offsetCornerOfMouthSpecial2 = 0 ====嘴巴左右翘
[Ear] ====耳朵
idEarShape = 22 ===(耳朵形状代码)
scaleEar = 125 ===(耳朵大小)
offsetEarV = 147 ===(耳朵位置)
[Hair] ====头发
idHairModel = 279 ==== 发型.一会我会把头发的代码弄出来.
idHairTex = 424 ====发型纹理代码
[Moustache]====胡子
idMoustacheTex = 0 ===(xxx胡子代码)
idMoustacheSkin = 0 ===(xxx胡子代码)
idGoateeTex = 0 ====(xxx胡子代码) 代码0为无胡子
[Color]====颜色
colorHair = -789517 ==== (头发颜色)
colorFace = -2 =====(脸部颜色)
colorEye = -15724528 ====(眼睛颜色)
colorBrow = -2868152 ====(眉毛颜色)
colorMouth = -2866372 ====(嘴巴颜色)
colorEyeBall = -15592686 ===(眼球颜色)
colorMoustache = -1 ====(胡子颜色
[Body]===身体
bodyID = 0 ===(身体特征代码)
colorBody = -2 ====身体颜色(肤色)
headScale = 121 ====(头的大小)
upScale = 110
waistScale = 100 ====(腰围)
armWidth = 110 ====(手臂大小)
legWidth = 110 ====(脚部大小)
breastScale = 100 ====(胸部大小)
其实你如果要改成什么帅的还不如改得另类一点,比如火柴型(下面代码:除了头大小其他都为0或1,这样就只能看到头部和手,脚,其他都看不见,只有一条线)、胖型(腰最大999,胸部小一点50脚也是,这样看起来就很胖很另类,比什么帅造型好多了,毕竟全游戏都是帅的造型),
[Body]===身体
bodyID = 0 ===(身体特征代码)
colorBody = -2 ====身体颜色(肤色)
headScale = 121 ====(头的大小)
upScale = 110
waistScale = 100 ====(腰围)
armWidth = 110 ====(手臂大小)
legWidth = 110 ====(脚部大小)
breastScale = 100 ====(胸部大小)
[3Parts] scaleUp = 116 scaleMiddle = 64 scaleDown = 65 [BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50 [Face] scaleFaceH = 93 scaleFaceV = 120 idFaceTex = 5 [Faling] idFalingSkin = 434 idFalingTex = 436 [Forehead] offsetForeheadH = 124 offsetForeheadV = 127 offsetForeheadZ = 128 rotateForehead = 128 scaleForehead = 128 [YokeBone] offsetYokeBoneH = 149 offsetYokeBoneV = 146 offsetYokeBoneZ = 128 rotateYokeBone = 128 scaleYokeBone = 128 [Cheek] offsetCheekH = 166 offsetCheekV = 105 offsetCheekZ = 128 scaleCheek = 95 [Chain] offsetChainV = 136 offsetChainZ = 115 rotateChain = 129 scaleChainH = 95 [Jaw] offsetJawH = 137 offsetJawV = 138 offsetJawZ = 128 scaleJawSpecial = 128 scaleJawH = 128 scaleJawV = 128 [Eye] idEyeBaseTex = 329 idEyeHighTex = 572 idEyeBallTex = 9 idEyeShape = 33 scaleEyeH = 128 scaleEyeV = 211 rotateEye = 129 offsetEyeH = 110 offsetEyeV = 100 offseteyeZ = 80 scaleEyeBall = 192 scaleEyeH2 = 128 scaleEyeV2 = 211 rotateEye2 = 129 offsetEyeH2 = 110 offsetEyeV2 = 100 offseteyeZ2 = 80 scaleEyeBall2 = 192 [Brow] idBrowTex = 7 idBrowShape = 352 scaleBrowH = 65 scaleBrowV = 83 rotateBrow = 100 offsetBrowH = 158 offsetBrowV = 192 offsetBrowZ = 158 scaleBrowH2 = 65 scaleBrowV2 = 83 rotateBrow2 = 100 offsetBrowH2 = 158 offsetBrowV2 = 192 offsetBrowZ2 = 158 [Nose] idNoseTex = 1 idNoseTipShape = 16 scaleNoseTipH = 64 scaleNoseTipV = 120 scaleNoseTipZ = 104 offsetNoseTipV = 160 idNoseBridgeShape = 15 scaleBridgeTipH = 99 offsetBridgeTipZ = 115 [Mouth] idMouthUpLipLine = 89 idMouthMidLipLine = 87 idMouthDownLipLine = 92 thickUpLip = 87 thickDownLip = 106 scaleMouthH = 22 offsetMouthV = 192 offsetMOuthZ = 123 idMouthTex = 14 offsetCornerOfMouthSpecial = 124 scaleMouthH2 = 22 offsetCornerOfMouthSpecial2 = 124 [Ear] idEarShape = 21 scaleEar = 128 offsetEarV = 128 [Hair] idHairModel = 511 idHairTex = 311 [Moustache] idMoustacheTex = 0 idMoustacheSkin = 0 idGoateeTex = 0 [Color] colorHair = 16773365 colorFace = -1 colorEye = -15658735 colorBrow = -5276327 colorMouth = 16748465 colorEyeBall = -15395311 colorMoustache = -1 [Body] bodyID = 5 colorBody = -1 headScale = 200 upScale = 110 waistScale = 98 armWidth = 110 legWidth = 110 breastScale = 95
这个是头大的MM ,看起来矮矮小小的
代码是以MM试验的,但套用在YJ FS WX上一样好看
[3Parts]
scaleUp = 92
scaleMiddle = 29
scaleDown = 65
[BlendFace]
idFaceShape1 = 23
idFaceShape2 = 23
blendFaceShape = 50
[Face]
scaleFaceH = 93
scaleFaceV = 120
idFaceTex = 5
[Faling]
idFalingSkin = 434
idFalingTex = 436
[Forehead]
offsetForeheadH = 124
offsetForeheadV = 128
offsetForeheadZ = 128
rotateForehead = 128
scaleForehead = 128
[YokeBone]
offsetYokeBoneH = 149
offsetYokeBoneV = 146
offsetYokeBoneZ = 128
rotateYokeBone = 128
scaleYokeBone = 128
[Cheek]
offsetCheekH = 166
offsetCheekV = 92
offsetCheekZ = 128
scaleCheek = 73
[Chain]
offsetChainV = 136
offsetChainZ = 66
rotateChain = 129
scaleChainH = 105
[Jaw]
offsetJawH = 140
offsetJawV = 138
offsetJawZ = 128
scaleJawSpecial = 128
scaleJawH = 128
scaleJawV = 128
[Eye]
idEyeBaseTex = 329
idEyeHighTex = 571
idEyeBallTex = 9
idEyeShape = 33
scaleEyeH = 106
scaleEyeV = 255
rotateEye = 113
offsetEyeH = 111
offsetEyeV = 106
offseteyeZ = 128
scaleEyeBall = 189
scaleEyeH2 = 106
scaleEyeV2 = 255
rotateEye2 = 113
offsetEyeH2 = 111
offsetEyeV2 = 106
offseteyeZ2 = 128
scaleEyeBall2 = 189
[Brow]
idBrowTex = 7
idBrowShape = 352
scaleBrowH = 53
scaleBrowV = 102
rotateBrow = 113
offsetBrowH = 137
offsetBrowV = 188
offsetBrowZ = 128
scaleBrowH2 = 53
scaleBrowV2 = 102
rotateBrow2 = 113
offsetBrowH2 = 137
offsetBrowV2 = 188
offsetBrowZ2 = 128
[Nose]
idNoseTex = 4
idNoseTipShape = 16
scaleNoseTipH = 69
scaleNoseTipV = 120
scaleNoseTipZ = 104
offsetNoseTipV = 165
idNoseBridgeShape = 15
scaleBridgeTipH = 99
offsetBridgeTipZ = 115
[Mouth]
idMouthUpLipLine = 89
idMouthMidLipLine = 87
idMouthDownLipLine = 92
thickUpLip = 96
thickDownLip = 103
scaleMouthH = 19
offsetMouthV = 167
offsetMOuthZ = 111
idMouthTex = 14
offsetCornerOfMouthSpecial = 135
scaleMouthH2 = 19
offsetCornerOfMouthSpecial2 = 135
[Ear]
idEarShape = 21
scaleEar = 128
offsetEarV = 128
[Hair]
idHairModel = 299
idHairTex = 311
[Moustache]
idMoustacheTex = 0
idMoustacheSkin = 0
idGoateeTex = 0
[Color]
colorHair = 16770273
colorFace = -1
colorEye = -15658735
colorBrow = -9079435
colorMouth = 16752762
colorEyeBall = -15395311
colorMoustache = -1
[Body]
bodyID = 3
colorBody = -1
headScale = 110
upScale = 80
waistScale = 80
armWidth = 80
legWidth = 80
breastScale = 80
以下是人鱼的头发,你可以选择的修改对应数据就行
[Hair]
idHairModel = 942
idHairTex = 952
[Hair]
idHairModel = 886
idHairTex = 896
[Hair]
idHairModel = 940
idHairTex = 950
[Hair]
idHairModel = 834
idHairTex = 870
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