BOOM!
HEADSHOT!
or…CheatingandSubliminalExploitationinCombatSimulationsandOnlineGamingMikeBondComputerSecurityGroup,UniversityofCambridgeCL,1stJun07(firstpresentedSecurityandProtectionofInformation2007,Brno)TalkOverviewOnlineGamesandCombatSimsWhySecurityMattersinGamingTactics&SecurityTaxonomyExistingKnowledgeSurvey–Unintentionalglitches–Glitches,exploits,cheatsNewTopic:SubliminalExploitsStudyingOnlineGamingGamesandCombatSimsMulti-player,online,team-basedcombatCounterstrike(Valve,Half-LifeMod)Battlefield2(EADice)JointOperations(Novalogic)America'sArmy(USDOD)OperationFlashpoint(BIS)ArmedAssault(BIS)Morerealistic(approximately)JointOperationsJointOperations(2)ArmedAssaultArmedAssault(2)ArcadeversusTacticalTacticalShooters–Worldsimulationmoreaccurate:players,scale,weather,tides–Notaboutwhoshootsfirst,butwhoseeswhofirst.
–No(accurate)firingonthemove–Realisticdamage(oneshotcankill,immobilising/debilitatingwounds)–Valueoflifegreater(norespawn/revival)–MobilityandlogisticsasimportantascombatOverallgoal:successinatacticalshooterreliesonrealworldtactics,notgamemechanicsArcadeversusTactical(2)ArcadeversusTactical(3)FirstPerson3DSelfModelsEntertainmentApplicationsSingle-playerstorydrivenSingle-playerarcadeMulti-playerarcade–humansarejustusedasbetterAIMulti-playerteam-based–playersenjoy+benefitfromgroupingtogether–longtermgroupingsform,leaguesetc.
–8v8upto75v75MilitaryApplicationsRole-playingScenariosandTutoring–Remoteinternetsessionswithin-the-fieldexpertstrainingrecruitsbeforefirstdeploymentCombattacticstrainingLogisticstrainingPublicRelations&Recruiting(America'sArmy)GeneralMentalFitness–DecisionMaking,Reactions,ConcentrationRemoteDroneTrainingWhyCheatingMatterstoGamersOnlinegamingisasport–Everyonedeservesafairchance,alevelplayingfield–cheatingdestroysthisPeopledon'tenjoyanunfairfight–Mis-matchedboxers=nofunTheperceptionofunfairness/cheatingalsodestroysenjoymentIfgamersdon'tenjoyit,theydon'tstayplaying=noexpansionpacksold=nomonthlysubscriptionpaidin(MMOGs)CouldCheatingMattertotheMilitaryLearningtheWrongLessons–Diagnosed(OK…redesignthetrainingtoavoidthosescenarios)–Undiagnosed(Untold,unmeasureddamage!
)NegativePRImage–America'sArmyspreading"USmilitaryvalues"suchascheating/griefing/abuseTacticsandSecurityTaxonomyWe'lllookat–UnintentionalGlitches&Anomalies–DeliberateGlitches&Exploits–GoodOldFashionedCheats–SubliminalExploits/Neo-TacticsMilitaryTacticsSubliminalExploitsAkaNeo-TacticsGame-WorldTacticsExploitsCheatsRealityFantasyGlitchesUnintentionalGlitchesandAnomalies-spoilimmersion/fairness-inspiremaliciousglitchesMulti-ResolutionLandscapeMulti-ResolutionLandscape(2)InvisibilityGlitchesStaleDataDeliberateGlitchesandExploits-areconsideredcheating-spoilthegameformostplayersGamePhysicsExploits"LeanLeftGlitch""LeanLeftGlitch"(2)TeamExploitsCrossCaptureTrick.
InAdvanceandSecure,twoteamseachtrytocaptureeachother'sbasesimultaneously3menfromredteamandblueteameachentereachother'szonesatpreciselythesametimeTotalreds:6menTotalblues:6menTeamExploits(2)CrossCaptureTrick.
InAdvanceandSecure,twoteamseachtrytocaptureeachother'sbasesimultaneouslyRateofcapturerelatedtoratioofredsvsbluesproportionofteaminzoneTotalreds:6menTotalblues:6menRedsinzone:50%Bluesinzone:50%TeamExploits(3)CrossCaptureTrick.
InAdvanceandSecure,twoteamseachtrytocaptureeachother'sbasesimultaneouslyRateofcaptureproportionaltoratioofredsvsbluesproportionofteaminzoneTotalreds:6menTotalblues:4menRedsinzone:50%Bluesinzone:75%2guysquitOtherExploitsGlitchingthroughWalls.
Driveavehiclerightuptoawall,hitthekeytodisemark.
Youappearthefarsideofwall.
"DolphinDiving".
Constantlychangepostureasyoumove.
Bulletspreadiscalculatedbasedonposture,butthereisnospreadatallduringposturechange.
CardefaultpassengerexitpointsdefaultpassengerexitpointsGoodOld-FashionedCheating-usesspecialsoftware-canbefoughtwithAV-styletools"WallHacks"SubliminalExploitsaka.
"Neo-Tactics"-exploitemergentgameproperties-areusedunwittinglybyplayers-aremistakenforcheating-are"mistaken"forgenius-matterjustasmuchascheatingRelatedWorkonNetworkFactorsversusPerformanceM.
Dick,O.
Wellnitz,L.
Wolf"AnalysisofFactorsAffectingPlayers.
PerformanceandPerceptioninMultiplayerGames",http://www.
research.
ibm.
com/netgames2005/papers/dick.
pdf,NETGAMES2005G.
Armitage,"SensitivityofQuake3PlayerstoNetworkLatency",Postersession,SIGCOMMInternetMeasurementWorkshop,SanFrancisco,Nov2001S.
Zander,G.
Armitage,"EmpiricallyMeasuringtheQoSSensitivityofInteractiveOnlineGamePlayers",ProcAustralianTelecommunicationsNetworksandApplicationsConference(ATNAC2004),Sydney,December2004UbicomInc,"OPScore:AMetricforPlayabilityofOnlineGameswithNetworkImpairments",http://gamer.
ubicom.
com/pdfs/whitepapers/IP3K-DWP-OPSCORE-10.
pdfY.
W.
Bernier,"LatencyCompensatingMethodsinClient/ServerIn-gameProtocolDesignandOptimization",ValveIncFirstShooterAdvantage1.
SoldiersA&Bfaceoff,withasmokescreenbetweenthem.
2.
Whenthesmokeclears,eachseestheotherandopensfire3.
Bothplayershaveequalreactiontimes,butdifferentconnectionlatenciesSoldierAServerSoldierBHumanreactiontimeHumanreactiontimeSmokeclears150mslatency50mslatencyResult:Bwins(statistically)FirstShooterDebunkedIntacticalshooters,peoplerarelyreacttoacentralsynchronisedevent.
Instead,oneplayercausestheevent.
SoldierAServerSoldierBHumanreactiontimeHumanreactiontimeSmokeclears150mslatency50mslatencyResult:Bwins(statistically)FirstMoverAdvantageAandBfaceoffaroundacornerBstaysstill,AadvancesAgets"clientpredictionbenefit"–hestartstomoveassoonashepushesforwardkeyAseesBfirstAhasaworsepingthanBA'sfiringinstructionstakelongerthanB'sButA'svisualadvantageoutweighthisAwins(statistically)ABAlatency:150msServerproctime:25msBlatency:50msClienttemporalbuffering:200msBseesAafter150+25+50+200=425msAseesBinstantly,canshootafter150msFirstMoverAdvantage(2)SoldierAServerSoldierBHumanreactiontimeAstartstomove50mslatency150mslatencyResult:Awins(statistically)AseesBAfiresonBFrameroundingTemporalBuffering(200ms)BseesAHumanreactiontimeBfiresonA50mslatency150mslatencyAstartstomoveSemi-AutoAdvantageAutoFireVectorAutoFireVectorAutoFireVectorCableModemPacketBufferAutoFireVectorAutoFireVectorAutoFireVectorAuto-fireisavector…spread3bulletsalongapathbetweenA->Bat0.
3secondintervalsResult:Packetstaketimetoexecute,cannotbecompressedTimeUDPpacketBulletshotSemi-AutoAdvantage(2)SCableModemPacketBufferTimeSSSSSSSSSSSSSSSSSSemi-autoisapoint…fireonebulletatpointA,instantlyResult:Packetscanbeactedoninstantly,socompressduringmodembufferingunderlaggyconditions(whenbufferfull)UDPpacketBulletshotQuantisedApproachAdvantageIncomingJetAIncomingJetBIncomingJetCMoral:AttackfromthepointsofthecompassDefenderDefender1.
JetApproaches2.
Defenderhearsjetwhenitentersrange3.
DefenderaimsandfiresstingerWheredidallthescreenshotsgoThisstuffisusuallytoosubtletophotographIfitwasobvious,itwouldalreadybewellunderstoodDoesindustryknowaboutitDoesitactuallyexistCoveringFireAdvantageLightningAdvantageLightningAdvantage(2)LightningAdvantage(3)StudyingOnlineGamingIshardIt'stherealworldoutthere–youcan'tjusthitpause–recruiting64playerswhowilldowhatthey'retold–youneedaccesstoexperiencedplayersnotnovices–youneedrealisticnetworkconditions(cablemodemsnotacademicnetworklinks)Thecommunitydoesn'twelcomediscussionofcheatingmethods(gamedevdriventaboo)Liveexperimentsmayfallfoulofanti-cheatingdetectionsoftware(Punkbuster)GettingtheNetCodeGamedevelopersarelegendarilysecretive.
Theyworkfor5yearsinsecretonsomegame.
NetCodeisagamesdev'scrownjewels…it'sthecoreIPabouthowacompanymakestheirgameplayableThereareoneortwoopensourcenetcodestacks.
ButyouneeditforTacticalShooters,notforarcade.
Theyworktotallydifferently(movementspeedrangeisanorderofmagnitudelarger)NovalogicneverevendebuggedtheirownNetCodeproperlyafterintroducingapatchwithnewvehicles(motorbikes/choppers)Butno…Ihaven'ttriedaskinganyway.
IprobablyshouldMyTestingConfigurationServer+ClientClient"PlayandServe"TrafficShaperBandwidthLimitsUpstreamLatencyDownstreamLatencyPacketLossExperiment1:800msupstream(clienttoserver)delayexposesfirstMoveradvantagetohumaneyeBetterConfigurationServer+ClientClientA"PlayandServe"TrafficShaperTrafficShaperTrafficShaperClientBTheInternetI/O,networkandvideorecordingOtherclientsConclusionsTheonlineworldisaverydifferentplacetoreality,strangeandsinister–Triestodeceiveyouthatitisconsistent–Breaksthefundamentalassumptionsofscience–NotevencausalityissacredIfyouopenyourmindtounderstandit,youcanmanipulateittoyouradvantage(likeNeo)Traditionalstudyofcomputergamesecurityhasfocussedoneliminatingcheating,buttheperceptionofcheatingisevenmoreimportant.
TheremaybeconsequencesformilitaryuseIsariperesearcharea(andyougettoplaygamesallday!
)MoreInformationBoom,Headshot!
http://www.
cl.
cam.
ac.
uk/~mkb23/research/Boom-Headshot.
pdf–Includesliteraturesurvey–Includesmoredetailedexplanationofgamemechanics–MoresubliminalexploitexamplesMike.
Bond@cl.
cam.
ac.
uk
在刚才更新Vultr 新年福利文章的时候突然想到前几天有网友问到自己有在Vultr 注册账户的时候无法用支付宝付款的问题,当时有帮助他给予解决,这里正好顺带一并介绍整理出来。毕竟对于来说,虽然使用的服务器不多,但是至少是见过世面的,大大小小商家的一些特性特征还是比较清楚的。在这篇文章中,和大家分享如果我们有在Vultr新注册账户或者充值购买云服务器的时候,不支持支付宝付款的原因。毕竟我们是知道的,...
易探云怎么样?易探云是目前国内少数优质的香港云服务器服务商家,目前推出多个香港机房的香港云服务器,有新界、九龙、沙田、葵湾等机房,还提供CN2、BGP及CN2三网直连香港云服务器。近年来,许多企业外贸出海会选择香港云服务器来部署自己的外贸网站,使得越来越多的用户会选择易探云作为网站服务提供平台。今天,云服务器网(yuntue.com)小编来谈谈易探云和易探云服务器怎么样?具体香港云服务器多少钱1个...
hostkey应该不用说大家都是比较熟悉的荷兰服务器品牌商家,主打荷兰、俄罗斯机房的独立服务器,包括常规服务器、AMD和Intel I9高频服务器、GPU服务器、高防服务器;当然,美国服务器也有,在纽约机房!官方网站:https://hostkey.com/gpu-dedicated-servers/比特币、信用卡、PayPal、支付宝、webmoney都可以付款!CPU类型AMD Ryzen9 ...
punkbuster为你推荐
涡轮增压和自然吸气哪个好涡轮增压与自然吸气哪个好985和211哪个好211的院校和985的那个好?传奇类手游哪个好传奇手游版哪个好玩人多?宝来和朗逸哪个好宝来和朗逸哪个好dnf魔枪士转职哪个好dnf魔枪士专职哪个播放器哪个好播放器哪个好用美国国际集团IDG在美国是干什么的?考生个人空间登录我是2007年入的学2010年毕业我想查询这3年的成绩,怎么办啊?求解答!google广告申请怎样才能申请google广告东莞电信宽带东莞电信光纤宽带包月费用多少 个人公司家用宽带办理
vps优惠码cnyvps 息壤主机 美国主机网 铁通流量查询 中国电信测网速 服务器监测 空间登陆首页 学生服务器 购买空间 杭州电信 蓝队云 winds 百度新闻源申请 webmin 香港打折信息 西部数码主机 阿里云宕机故障 隐士ddos 主机响 56折扣网 更多