Enabling网页计数器
网页计数器 时间:2021-04-12 阅读:(
)
NetworkGameResearch–IntroductionandCounter-strikeAnalysisMarkClaypoolOutlineOverviewofNetworkGamesNetGamesConferenceResearchIssuesAnalysisCounter-strikeOurResultsWhyStudyGamesRapidlyincreasinginpopularityForresterResearch:18millionon-linein2001Consoleson-linePlaystation2on-line(9/2002)XboxLive(12/2002)CellphonesDoomport(Nokia)DesignnetworkstobetteraccommodatetrafficGameTypesFirstPersonShootersDoom,Quake,Counter-strike,…MassiveMulti-PlayerOnlineRolePlayingEverquest,EarthandBeyond,…Real-TimeStrategyWarcraft,Starcraft…OtherMisc–notanygenreaboveExample:Diablo2,Racing,…Non-networkedExample:ThiefMultiplayer,butrelaxedrealtimeExample:Chess,BridgeNet-Games-WorkshoponNetworkandSystemSupportforGamesFirstwas2002inBraunschweig,Germanyhttp://wwwmc.
tm.
uni-karlsruhe.
de/netgames2002/SecondisinRedwoodCity,Californiahttp://confman.
eecs.
umich.
edu/netgames2003/Sponsoredby:ACMElectronicArtsMicrosoftNet-GamesProgramCommitteeSugihJamin,UniversityofMichigan(Chair)MostafaAmmar,GeorgiaInstituteofTechnologyGrenvilleArmitage,SwinburneUniversityofTechnologyJohnBuchanan,ElectronicArtsJonCrowcroft,UniversityofCambridgeChristopheDiot,SprintlabsWu-changFeng,OregonHealthandScienceUniversityCarstenGriwodz,UniversityofOsloJimKurose,UMassatAmherstJohnLaird,UniversityofMichiganBrianNeilLevine,UMassatAmherstMartinMauve,UniversityofMannheimHiroyukiMorikawa,UniversityofTokyoDanRubenstein,ColumbiaUniversitySrinivasanSeshan,CarnegieMellonUniversityWilsonYuen,CityUniversityofHongKongLarsWolf,TUBraunschweigNet-GamesTopicsMulti-playergamearchitecturesandplatformsPreventionanddetectionofcheatingGamesonmobileandresource-scarcedevicesAIandtechniquesforlatencyhidingModeling,usagestudies,andcharacterizationEnablingprotocolsfornetworkedgamesSystemssupportforauthenticationandaccountingPutresearchissueshereProvisioningOn-lineGames:ATrafficAnalysisofaBusyCounter-StrikeServerWu-changFeng,FrancisChang,Wu-chiFeng,JonathanWalpoleGoalUnderstandtheresourcerequirementsofapopularon-lineFPS(first-personshooter)gameWhyFPSWhilethereareothergametypes…Gamingtrafficdominatedbyfirst-personshootergenre(FPS)[McCreary00]NetworkedFPSlineageDoomDoomIIQuake+QuakeWorldvariants+TeamFortress+CapturetheFlagQuakeII+SoldierofFortune+HereticIIQuakeIIIArena+MedalofHonorAlliedAssault+ReturntoCastleWolfenstein+SoldierofFortune2+JediKnightIIDoomIIIHalf-Life+Counter-Strike+DayofDefeat+UrbanTerror+TeamFortressClassic+TeamFortress2UnrealUnrealTournamentUnrealTournament2003+America'sArmy:Operations8oftop10gamesderivedfromoneoftwolineagesAboutthegame.
.
.
Half-LifemodificationTwosquadsofplayerscompetinginroundslastingseveralminutesRoundsplayedonmapsthatarerotatedovertimeEachserversupportsupto32playersWhatisCounter-strike(CS)WhatisCounter-strike(CS)WhatisCounter-strike(CS)Aboutthegame.
.
.
CentralizedserverimplementationClientsupdateserverwithactionsfromplayersServermaintainsglobalinformationanddeterminesgamestateServerbroadcastsresultstoeachclientSourcesofnetworktrafficReal-timeactionandcoordinateinformationBroadcastin-gametextmessagingBroadcastin-gamevoicemessagingCustomizedsprayimagesfromplayersCustomizedsoundsandentiremapsfromserverWhyCSWhyCSTheTracecs.
mshmro.
com(129.
95.
50.
147)Dedicated1.
8GHzPentium4LinuxserverOC-370,000+uniqueplayers(WonIDs)overlast4monthsOneweekinduration4/11–4/18500millionpackets16,000+sessionsfrom5800+differentplayersAweekinthelife.
.
.
Variancetimeplot(Normalizedtobaseintervalof10ms)Lessvariance<50msRemainsto30minDecreasesabove30minDiggingdeeperIntervalsize=10msIntervalsize=50msPeriodicserverburstsevery50msGamemustsupporthighinteractivityGamelogicrequirespredictableupdatestoperformlagcompensationDiggingdeeperLowutilizationevery30minutesServerconfiguredtochangemapsevery30minutesTrafficevenlypeggedotherwise.
.
.
.
Intervalsize=1secIntervalsize=30minFindingthesourceofpredictabilityGamesmustbefairacrossallmediums(i.
e.
56kers)Aggregatepredictabilitydueto"saturationofthenarrowestlast-milelink"PacketsizesSupportingnarrowlast-milelinkswithahighdegreeofinteractivityrequiressmallpacketsClientssendsmallsingleupdatesServersaggregateandbroadcastlargerglobalupdatesImplicationsRouters,firewalls,etc.
mustbedesignedtohandlelargeburstsatmillisecondlevelsGamerequirementsdonotallowforlossordelay(lag)Shouldnotbeprovisionedassumingalargeaveragepacketsize[Partridge98]Iftherearebuffersanywhere,theymust.
.
.
UseECN(no,doesn'tuseTCP)Beshort(i.
e.
nothaveabandwidth-delayproductofbuffering)EmployanAQMthatworkswithshortqueuesRate-basednotQueue-basedImplicationsISPs,gameservicesMustexamine"lookup"utilizationinadditiontolinkutilizationConcentrateddeploymentsofgameserversmaybeproblematicLargeserverfarmsinasingleco-loAmerica'sArmy,UT2K3,XboxOn-goingworkOtherpiecesintheprovisioningpuzzleAggregateplayerpopulationsGeographicdistributionsofplayersovertime(IP2Geo)ImpactonrouteandpacketclassificationcachingOtherFPSgamesHL-based:DayofDefeatUT-based:UnrealTournament2003,America'sArmyQuake-based:MedalofHonor:AlliedAssaultResultsapplyacrossotherFPSgamesandcorroboratedbyotherstudiesFutureworkGamesaspassivemeasurementinfrastructureOnlywidespreadapplicationwithcontinuousin-bandpinginformationbeingdelivered(measurementforfree)"Pingtimes"ofallclientsbroadcasttoallotherclientsevery2-3seconds20,000+servers,millionsofclientsGamesasactivemeasurementinfrastructureThrivingFPSmodcommunityandtoolsServermodifications[Armitage01]OthergametypesSomeNet-GamesResearchatWPIMarkClaypool,DavidLaPoint,andJoshWinslow.
"NetworkAnalysisofCounter-strikeandStarcraft",InProceedingsofthe22ndIEEEInternationalPerformance,Computing,andCommunicationsConference(IPCCC),Phoenix,Arizona,USA,April2003.
Onlineat:http://www.
cs.
wpi.
edu/~claypool/papers/net-game/ComparedFPS(Counter-strike)withRTS(Starcraft)SmallernumberoftracesControlledsetofusersOurResultsConfirmspacketsizesforCounter-strikeStarcraftresults:PacketssmallerLinearincreasewithnumberofplayersStarcrafttrafficmuchsmoother(bandwidthusage)thanCounter-strikeCounter-strikeburstyduring'fire-fights'(PEDStalklater)NetworkGameResearch–IntroductionandCounter-strikeAnalaysisMarkClaypool
百驰云成立于2017年,是一家新国人IDC商家,且正规持证IDC/ISP/CDN,商家主要提供数据中心基础服务、互联网业务解决方案,及专属服务器租用、云服务器、云虚拟主机、专属服务器托管、带宽租用等产品和服务。百驰云提供源自大陆、香港、韩国和美国等地骨干级机房优质资源,包括BGP国际多线网络,CN2点对点直连带宽以及国际顶尖品牌硬件。专注为个人开发者用户,中小型,大型企业用户提供一站式核心网络云端...
今天中午的时候有网友联系到在选择网站域名建站和主机的时候问到域名和IP地址有没有关联,或者需要注意的问题。毕竟我们在需要建站的时候,我们需要选择网站域名和主机,而主机有虚拟主机,包括共享和独立IP,同时还有云服务器、独立服务器、站群服务器等形式。通过这篇文章,简单的梳理关于网站域名和IP之间的关系。第一、什么是域名所谓网站域名,就是我们看到的类似"www.laozuo.org",我们可以通过直接记...
腾讯云轻量应用服务器又要免费升级配置了,之前已经免费升级过一次了(腾讯云轻量应用服务器套餐配置升级 轻量老用户专享免费升配!),这次在上次的基础上再次升级。也许这就是良心云吧,名不虚传。腾讯云怎么样?腾讯云好不好。腾讯云轻量应用服务器 Lighthouse 是一种易于使用和管理、适合承载轻量级业务负载的云服务器,能帮助个人和企业在云端快速构建网站、博客、电商、论坛等各类应用以及开发测试环境,并提供...
网页计数器为你推荐
cisco2960配置思科的交换机怎么配置支付宝调整还款日月底30号用花呗到时候下个月什么时候还款?重庆杨家坪猪肉摊主杀人重庆九龙坡区治安好么特朗普吐槽iPhone华为余承东吐槽iPhone X,除了贵啥优点都没有网站方案设计求一篇校园网络设计的方案123456hd手机上有电话的标志,后面有个HD是什么意思400电话查询400电话号码可以查询归属地吗?办理400电话是不是很贵?社区动力如何大力加强社区基层党组织建设无忧代理网无忧考网好不好,为什么注册要输入电话号码,可信度高不高,还有中国公务员考试网,这些网站是不是要收费论坛版块图标请问论坛版块图标后面如何展示分类信息而不是显示主题和发表时间。求详细教程。
域名购买 私服服务器租用 免费域名解析 singlehop lunarpages winhost 可外链网盘 世界测速 百度云1t 带宽租赁 注册阿里云邮箱 买空间网 移动王卡 九零网络 godaddy域名 easypanel nano 主机箱 免费邮件服务器软件 web服务器硬件配置 更多